One of the more interesting aspects about Star Trek as a role-playing game is how many times it's been "homebrewed" -- adapted for another existing system by players -- despite the fact that there have been nearly a dozen versions of Trek RPGs (for the purposes of this post, I'm including the "not Treks"). To illustrate, here's a list:
- Space Patrol (Gamescience, 1977)
- Star Trek: Adventure Gaming in the Final Frontier (Heritage, 1978)
- Starships & Spacemen (FGU, 1978)
- Star Patrol (Gamescience, 1981)
- Starfleet Voyages (Terra Games Company, 1982)
- Star Trek: The Role Playing Game (FASA, 1982)
- Enterprise - Role Play Game in Star Trek (Tsukuda Hobby, 1983)
- Prime Directive (1) (Task Force Games, 1993)
- Star Trek Role Playing Game(s) (Last Unicorn Games (1998, 1999)
- Star Trek Roleplaying Game (Decipher, 2002)
- Prime Directive (various systems) (Amarillo Design Bureau, 2004 - present)
Nevertheless, there are few other settings that seem to inspire so many homebrews. In fact, I started this blog as a side-effect of re-reading through my own collection as research for my own homebrew, an adaptation of the early TOS years (around Stardate 1500, 2266 AD) for Rogue Games' Thousand Suns. Sometime during that research, I came across a poll that asked Trek RPGers, "Which System Do You Use?" I think it was TrekRPG Forums, but heck if I can find it now! Fortunately, I copied and pasted the results:
CODA.....25...39.1%
ICON......24...37.5%
GURPS.....2.....3.1%
D20..........3.....4.7%
Home......10...15.6%
It's a bit hard to take a poll that didn't include FASA too seriously (and, yes, it's still played and even updated by folks such as Rob Bocchino, as evidenced by his site and other sites still dedicated to it). But, again, not my point. Regardless of the fact that there are already systems out there, over 15% still prefer to roll their own. Why is that? Speaking for myself:
- I like the challenge;
- I like my system of choice (TS's 12° system has a killer way of resolving Tests, especially its use of Resolve for non-combat confrontations);
- I find the other systems to be either too complex for such a cinematic, brains-over-brawn setting like Star Trek, or too dated to support some of the enhancements found in games today;
- I feel that most of the other systems spent way too much time on combat, technology and minutiae such as starship construction. Sure, these aspects can be ignored to some extent, but those decisions end up creeping into other portions of the game (skills, starship combat, task resolution) at the expense of things I feel are more important to Star Trek (exploration, moral conundrums, action rather than combat).
I did my first Trek homebrew in the summer of 1981. I had a distinct talent at the time for falling in love with games that were doomed to obscurity *. Neither Dungeons & Dragons or Traveller inspired me much after the first few years. For fantasy I gravitated toward Metgaming's The Fantasy Trip system (Melee, Wizard, In the Labyrinth), Steve Jackson's precursor to GURPS. In 1981, Universe was released as SPI's answer to science fiction role-playing games. TFT gave me the crunch, some articles from Space Gamer and Interplay magazines gave me sci-fi technology, and Universe provided inspiration for skills, exploration and aliens. With a pen and a legal pad I set forth creating my first homebrew, which I think had FEDERATION scrawled at the top.
* to be fair, I fell hard for Chaosium's Call of Cthulhu, too, so it's not like I have a curse or anything
By the end of that summer, my friends and I sat down to play my adventure. It had something to do with the Enterprise finding itself trapped in a void, a castle, robot guardians and probably had more than a passing resemblance to the Doctor Who story "Warriors' Gate". I don't recall the specifics, but I don't think it went well. Sadly, the legal pad is long gone, its pages stored in the Universe box which went in one of many yard sales I've had over the years. I've since recovered Universe, but if you happen to come across those yellow pages, please contact me.
Coming up in Part 2: a look at various Trek homebrews from over the years with links to those that are available
If I have not said it before, I am really digging this blog.
ReplyDeleteGreat blog, great post and a very interesting take.
ReplyDeleteI remember running Star Wars using Traveller, Space Opera, a mix of the two and even Star Frontiers well before West End Hames came out with their D6 version. There was no offical Star Wars game available at a time when we wanted to run it.
On the other hand, I've always played Star Trek using an 'offical' Star Trek system. Why? Well, the FASA game came out in 1982 and it was a favorite system and subject at the time so we played it alot. When Last Unicorn's ICON system game out in '98 I had playtested it and loved it. I wasn't a big fan of the Decipher version but I didn't need it as we were still having fun with ICON and it remains the system I use today.
I would love to hear other people's experiences with adapting Star Trek to another system. For my however, ICON works great and is well supported by the fan community and my nack with the rules after playing it so much.
Though Risus might...hmmm
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Barking Alien
Funny you should mention Risus... stay tuned!
ReplyDeleteOne thing that surprised me when digging into this is that I could find virtually no substantial reference to anyone having homebrewed Trek using Traveller, of all things. I'm sure it was done, and the fact that I can't find anything on the Internet means nothing. As I showed above, not everything survived the 70s and the 80s (though my wife insists that shoulderpads are coming back). Anyway, more to come.
great blog. the trekrpg.info site sells a Trek RPG supplement for [i]Traveller: The New Era[/i], but it is surprising that nobody seems to have done a [i]Classic Traveller[/i] ST sourcebook. and i've also heard tell of gamers who played SFB using [i]Mekton[/i] rules, if that counts.
ReplyDeleteThanks so much for that link, Jerry. I didn't have it on my list at all, and will include it in the follow-up post!
ReplyDeleteLoving this blog to bits. Thanks so much for all your efforts. The TREKRPG poll you mentioned is here -
ReplyDeletehttp://forum.trek-rpg.net/showthread.php?t=14928
I've had a couple of attempts at homebrews myself, a large GURPS conversion which went nowhere and a currently on hiatus attempt to convert to Savage Worlds which you can find here. the conversion is incomplete but I plan to go back to it at some point. You can find it here
http://renny.wikispaces.com/ST+Home
I recall hearing about the Mekton/Interlock System one as well a while back.
ReplyDeleteTraveller and Space Opera were, as I said, simply around and we had them before we had FASA's Star Trek. Once Star Trek had 'its own game' though there was no need to homebrew. That doesn't mean we didn't modify FASA a good deal...
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Barking Alien
Thanks, Steve! And that'll be my second entry for SW. lol, I'll *never* finish the second part (should be up tomorrow). So many homebrews.
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