Showing posts with label homebrew. Show all posts
Showing posts with label homebrew. Show all posts

Thursday, July 9, 2009

This Bud's for Them - 6 Months

Today marks the 6-month anniversary of Groknard, and according to my stats I'm about to hit Unique Visitor #10,000. 25% of you come back again and again, and average visits per day have gone from about 20 in January to 100 last month. I expected it to take a dip after the premiere of the film in May, but that hasn't happened yet.

The most popular pages have been about turning a keychain into new Enterprise starship gaming miniature, the Heritage Star Trek Miniatures Masterlist, and -- the most popular by far -- the rundown of many of the great fan created ("homebrewed") Trek RPG adaptions done over the years.

Other than "star trek rpg" or "groknard", the most popular search terms are "star trek miniatures", "prime directive rpg", and some variation of searches like "icon coda conversion" or "fasa coda conversion". That's self-selecting, though, as people are only going to follow the link if they think they're going to find what they were looking for here. Strangley, the least searched term was "close-up vince noir badges". Probably my wife, the Boosh fan.

And where do you all come from? Here's a selection over a period of a few days:


Trek roleplaying in Kazakhstan? Not so big. I'll do what I can to change that. But I'm always impressed to see from where almost all over the world readers are coming.

In my first post on Groknard, I wrote:

When it comes to RPGs, Star Trek seems to be the place Where Everyone Has Gone Before, yet here we are in 2009 with no official licensed version. I began to wonder about all of the Trek RPGs I'd missed or skipped over the years, and started to do research. What worked? What didn't? ... As I dug deeper into boxes in the closet and searches on the web, I started finding all sorts of things I'd never known before on the subject.

Although it's true that I have a great collection of Trek games and miniatures, the sad fact is that I haven't actually been able to play the games all that much, especially recently. I certainly enjoy the collecting, the reading, the daydreaming, the blogging and the occasional related creative endeavor. But games are meant to be played and I wish I got to do more of that. When the FASA game came out, my old group (in Columbus, Ohio) had mostly gone its way, and attempts to put together a new regular group in the 80s never came together for me. I only got to play a few FASA RPG sessions, though I had a bit more luck with the Tactical Combat Simulator game. By the time the LUG and Decipher games came out, I was new to California and very preoccupied with work. Although I liked the games and longed to play them, there was something about the RPG community on the internets in a number of places that rubbed me the wrong way. As a result, I wasn't "there" while some of the best fan work was taking place.

Over the past few weeks, I've really wanted to take a moment to give credit where credit is really due, because I'm standing on the shoulders of a lot of giants. This blog simply wouldn't exist without the fine work of so many who have come before me, pointed me in the right direction, helped fill in the blanks, and fought the good fight whenever it seems that gaming in the universe of Star Trek is a lost proposition.

I'll never be able to know or remember everyone, and there are dozens and dozens of gaming professionals who have done so much over the decades. But "this Bud" is for the fans and those who weren't necessarily full-time professionals who have documented and/or created so much more in Trek gaming than ever showed up at the FLGS. My apologies in advance for any ommissions, misunderstandings or misattributions, which I'll be happy to correct or see posted in the comments:

  • Mark of Xon Gaming for The FASA Star Trek Starship Combat and RPG Support site, the best single site documenting the Trek games of FASA, and probably the best of its kind.
  • Lee "Fasafan" Wood for his contributions to that site, as well as the Morena Shipyards Yahoo Group and his invaluable, in-depth Star Trek RPG Magazine Article Compilation.
  • Joe "UFC465537" Homoki of the Guardian of Forever site and its Yahoo Group, who has kept an archive of FASA campaigns and written some exception rules extensions such as Boarding Actions II and Starship Combat II.
  • SF RPG writer extraordinaire Jonathan M. Thompson of Battlefield Press who, despite being a pro (and the author of the excellent Prime Directive d20 Modern) spends a good amount of time composing fan gaming material for Trek and more, and (IMO) doing more than its publisher to promote the PD system both in general and as a legit alternative for Trek gaming.
  • Crimson... you know who you are, you know what you did, and.... THANKS!
  • Owen Oulton whose Memory ICON site has been such an invaluable resource for the Last Unicorn Games system for so long.
  • Brad "Sub-Odeon" Torgersen who built and maintains the fantastic (deep breath) Star Trek Starship Tactical Combat Simulator On-Line Database & Archive and its associated forum. It's hard to believe that STSTCS (one of my favorite tabletop games ever) still holds up so well after all these years, and Sub-Odeon has kept it a living, breathing game. Thanks!
  • Speaking of STSTCS, Jason Robinson the genius behind the Windows PC game version of STSTCS, which I find so entertaining and an astounding feat for one person.
  • Bill "Graylingnator" for his STSTCS contributions, including his Tactical Combat Simulator site and the wonderful Battlehawks Scenario Pack.
  • Bob Portnell, the oft-mentioned (here) "King of Star Trek Homebrews"
  • A big tip of the hat to Michael "Scotty" Scott, the Grandfather of Trek RPGs, period! Not only did he create Heritage's STAGFF, but he still actively games in the Trek universe today.
  • Magnus Lundgren, current proprietor of The Star Trek Role-Playing Network, or TrekRPGNet, originally created in 1998 by Don Mappin as "an independent repository of information for the then-recently-released Star Trek: The Next Generation RPG by Last Unicorn Games". Thanks to Don for creating that haven and keeping it going through all of the transitions and more, and thanks to Magnus for keeping it alive for all Trek RPGs today.
  • Vance, whose Jaynz Ships of the Fleet image gallery and toolkits have allowed and inspired so many folks to create the starship of their dreams for their games.
  • Patrick Goodman, whose invaluable CODA Star Trek RPG Support Page for the Decipher game acts as a collective resource for nearly everything related to it, with more great things to come. "Tilting at Windmills" , indeed!
  • Matthew "GandalfOfBorg" Kearns' successful and extensive webzine Beyond The Final Frontier: The Unofficial Star Trek RPG Magazine, also hosted at Patrick's site.
  • To all of those unsung heroes who have tirelessly documented over 30 years of Star Trek tabletop gaming on Wikipedia and Memory Alpha, and are correct more often than not ;)
  • Finally, props to James Maliszewski (Grognardia) and Jeff Rients (Gameblog) who obviously set the standard for RPG blogging and served as my inspiration for creating Groknard in the first place.

To all of them and to you, my readers, my respect and thanks. I love this subejct, and I love sharing it with you. As the title indicates, "This Bud's for them". And you.

And now, I'm going to go drink it!

But wait! There's more.....

Wednesday, June 10, 2009

Still More Trek Gaming Tidbits!

Gary Mitchell's Rim AlienJust a few quick, fun finds of note tonight before dinner:

When it comes to miniatures, a good Klingon is hard to find. Or is it? Check out the new "Rim Alien" (left), and if you're interested in this and more, head over to Gary Mitchell's Shop. They're not the Big K's, of course, but they look close enough for gaming purposes. They'll be coming soon.

If you're like me, you dig schematics and deckplans. Need a good ship? Perhaps a station to visit? How about a nicely detailed Ground Base to infiltrate? Well, thanks to IceGiant in a thread over at TrekRPGNet, a site thought to be lost had turned back up: Publius' (John D. Lees?) Trek Role-Playing site, which includes maps of the Damaris Sector, some CODA house rules, and deckplans for the Nova-class, the USS Rhode Island variant, the Java-class, the Regula Station and more! Grab 'em while you can before a black hole opens up.

Owen Oulton has pointed out Samuel Kowal's lovely deckplans for the USS Raven on his deviantARt page. Samuel also has some cool original schematics (1701-F, G, H and I?) in his gallery. And Owen's added some new material to his Rising Sun campaign.

Designer John Eaves. Poor guy. His blog is about to get bombarded with Teh Angerz as he opens up the can of worms known as "How Big is the New Enterprise?"

I should have a picture this week of something that may be a perfect mini of the nuEnterprise! Though you can always bid against me on this (eBay). Hopefully this other option works. It'll be much more affordable!

Speaking of eBay, I'm too lazy, erm, busy to do Auction of the Week... so here's a bunch! Something for everyone!

Old Soldiers Never Die Romulan WarYah, I can't afford to be shopping either. I did just get (finally!) FASA module "Old Soldiers Never Die" and its very cool "The Romulan War" companion. "w00t!" as the kids say.


Like your Trek gaming Fast Furious and Fun? I'm pretty sure I mentioned Renny's Savage Worlds conversion in the big "homebrew" post months ago (still the most popular post, btw), and Bretbo has another underway. The Savage Worlds Conversion page has a newish entry from Mike Callahan called "Red Alert!" (a Word doc) that's a nice approach to ship-to-ship combat in SW. I have Pinnacle's Savage Worlds Explorer's Edition. I have a deck of cards. I have Star Trek minis out my butt. And there's a Savage Worlds Online for Fantasy Grounds, a virtual tabletop I've been wanting to try for a long time. I should really make time (HA!) to dig into SW further.

Look's like VulcanStev may have another guest post coming on that very subject. In the meantime, as promised, he has posted his own thoughts on Gaming in the Universe of Star Trek.

So, Savage Worlds: any readers play it and can tell me "yay" or "nay"?

Better yet, don't! I have to finish those nuTrek schematics, playtest EZFudge Final Frontier (and you can too!), finish the PD1 article, check out Ad Astra's cool 3D starship combat game, Squadron Strike!, send an e-mail reply to the very gracious Grandfather of Star Trek RPGs, etc., etc..

But first: DINNER!

But wait! There's more.....

Wednesday, June 3, 2009

The Wisdom of Uncle Bear (via Vulcan Stev)

Uncle BearOver at Vulcan Stev's Database, guest columnist Uncle Bear (Berin Kinsman, "Father figure of the RPG bloggers") has written a fine series of posts about Gaming in the Universe of Star Trek, a coolection of "generic, all-eras, any mechanics advice on what I think a good Trek game needs". Very highly recommended reading if you haven't stumbled upon it already.

Part 1 - How I’d Run a Star Trek Game covers the structure he suggests for a ship and a crew, and the way he’d organize adventures.

Part 2 - Starship Combat Made Easy covers how to make ship-to-ship combat involve all the players at the table without having to bust out battle mats and miniatures. (yep!)

Part 3 - Star Trek Worldbuilding discusses culture-building for alien races encountered by the Federation.

And Uncle Bear's favored choices for a system in which to run Star Trek?
1. Primetime Adventures
2. Traveller
3. Savage Worlds

Big thanks to Stev and Uncle bear for sharing!

But wait! There's more.....

Monday, May 25, 2009

More Homebrew Updates and Tidbits

So many updates and tidbits to share, so little time to put it into a cohesive format. But I don't want to delay and today is a holiday, so I'll get them out here.

First, this (left) should put to rest the question "How big is the new Enterprise??". It's really the best photo reference yet in which we can compare scales. The new Enterprise is 23 meters long and 5 meters tall. Let that be the end of it.

The new movie has certainly kicked up interest in Trek role-playing, big time. Google Trends indicates searches have nearly tripled over the past few months (as has my own traffic here), activity related to Trek old and new has really increased over at TrekRPG.net, there seem to be at least 3 new threads a week at RPGnet about Trek, and bidding has been somewhat fierce over on eBay for a number of Trek games and supplements, especially FASA (I curse whoever it was that outbid me on the Romulan Ship Recognition Manual last night, lol). It's a shame that there's no new game to take advantage of it, but it seems to me that it just doesn't matter right now. Interest seems to be evenly split between FASA, CODA and homebrews, which is really wonderful.

Speaking of homebrews, that series of posts seems to have been one of the most popular here at Groknard. As it happens, there are some updates worth mentioning (in no particular order):

- Mike Berkey's brilliant Microlite20 Where No Man Has Gone Before has been updated a few times. It's in Version 2.0, but he continues to update it occasionally (including today!), so bets to bookmark it.

- Jerry Cornelius of the Triplanetary and Jetan blogs has a compelling Trek TAS adaptation for R. Talsorian's Mekton Zeta.

- I don't even remember how I found this (right), but I dig it! DT Butchino's To Boldly Go... A True Trek Sourcebook for Star Trek TOS (PDF via Sendspace) for Green Ronin's True20 system. Great layout, tons of fluff and crunch.

- Bob Portnell has put out a call to those who would eventually like to playtest his EZFudge adaptation of Final Frontier. Drop him a line at nvdaydreamer (at) gmail (dot) com. Details at his blog.

- Speaking of EZ, fans of Atomic Sock Monkey Press' PDQ (Prose Descriptive Qualities) System should check out a series of blog posts in which a group uses it for their Trek adventure. The posts cover character creation, character descriptions, and the three gameplay recaps. RPGNow offers the updated PDQ# (PDQ Sharp), the basis of ASM's Swashbucklers of the 7 Skies RPG, for free.

- Although Adamant Entertainment has cancelled plans for their Mongoose Traveller sourcebook, Final Frontier, an effort to do a Trek homebrew for MgT has kicked up over at TrekRPGnet. Please jump in if you'd like to assist in this effort.

- Also at TrekRPGnet, CODA stats for the crew of the new Star Trek film and a call for submissions for a CODA Klingon Sourcebook is underway.

- At RPGnet, an effort to map out Trek for Troll Lord Games' StarSIEGE: Event Horizon, itself adapted from their Castles & Crusades d20-like re-imagining of OD&D.

- Again at RPGnet, running a Star Trek game using Cubicle 7's FATE-based Starblazer Adventures.

- GURPS and GURPS PD fans take note: Steve Jackson Games recently released the latest PDF from David Pulver's excellent GURPS Spaceship series, GURPS Spaceships 3: Warships and Space Pirate, which includes the "Intrepid Class Frontier Cruiser" which seems an awful lot like the Enterprise, and the stealthy "Eclipse-Class Battle Cruiser" which could possibly pass for a Klingon D-7 K'tinga class cruiser. Just sayin'...

- Speaking of GURPS Prime Directive, two threads over at the SJG forums about adapting the new Trek film to GURPS PD.

- Not necessarily Trek related, but Jason of Elf Lair Games has mentioned on his new blog that he's planning a science fantasy/space opera game (a "settingless toolkit") called Twelve Parsecs™. I absolutely love Elf Lair's Spellcraft & Swordplay, and you know what I'll be thinking about doing with this when it's released. It's still some time away, but I wish ELG best of luck as they get started on all these great endeavors. An Old-School Renaissance Space Opera game... yippee!

- Again, how did I find this? Bridge Crew by James Mullen over at the 1KM1KT collection of free rpg games, which is described as "a simple, narrativist style RPG of cheesy space opera, very much in the mode of a certain well known, heavily franchised TV show". I usually run from anything that says "narrativist", but there are a few interesting ideas worth mining here.

- You already know about the supremely cool Star Trek Miniature Maker, don't you?

- Remember my translation for Tsukuda Hobby's Enterprise Star Trek RPG from 1983? I was told awhile back that it ended up online. No biggie, glad to know it's out there and I can't be held responsible for distributing it! Anyway, I ran across it over at Scribd. Thank you, Vina, whoever you are. It even got a comment in Japanese: "This is a good translation. Thank you." Phew! I even found a copy of my Mothra vs Godzilla boardgame translation at Scribd. What next? My grade school book reports?

- And speaking of my projects, I have actually decided to postpone my TOS adaptation for Thousand Suns. Instead I will be doing one based on the new film. Why? Two reasons. One, as these posts make clear, there are already tons of options for playing TOS. I'll get to it, but there's just no rush. Second, I want to play in this new sandbox, both as a writer and as a player. "I like this ship! It's exciting!" There's a lot of freedom there, whether it be in deck plans for the new Enterprise, the backstory of events leading up to and following the Kelvin incident, and mapping out what could happen next. Thousand Suns is still the perfect choice to do so, so that won't change.

- Following that, there will be two, possibly three projects. One (or two) is a Trek game based on a wholly original system I've been working on, one that takes an approach similar to my beloved The Fantasy Trip games like Melee (1977) and combines that with elements similar to the RPG portions of starship combat of the FASA system and the exploration themes in boardgames such as FGU's Star Explorer (1982) and West End Games' Star Trek The Adventure Game (1985). I've already started writing it, though I'm hashing out some high-level details about how many books and how to break it down. I think it's going to be pretty different from much of what's out there, and I wouldn't categorize it strictly as an RPG. It's much more of an "adventure game" that will either have broad appeal... or no appeal at all! Nevertheless, I'm pretty excited about it. I think it's going to be the Star Trek game I've always wanted. I'll keep readers updated and, as I said, I also plan on returning to TSFF. All of these projects will benefit from each other.

That's all for now!

EDIT 5/27: Adam reminds me below that Owen Oulton of Memory Icon has been busy posting updates to his Rising Sun Campaign for LUG's Star Trek RPG. Of special note are new additions such as a full-color map of the infamous Triangle boardering Federation, Romulan and Klingon space, and Starbase T-1. Be sure to check out the extensive deckplans for the SS Rising Sun itself!

But wait! There's more.....

Tuesday, May 19, 2009

Gone But Not Forgetting

Under Construction- USS EnterpriseI hope everyone will forgive what is probably my most extended absence yet. Besides real life work and distractions, I've dived into a new Trek RPG-related project over the past week, and here's the first glimpse.

Right now the plan is to do schematics for 4 or 5 starships that showed up in the Star Trek film, as well as the shuttles and Starbase One. These are just low-res thumbnails for now, but the pieces I'm working on are fairly large and should be suitable for printing.

The idea is to give Trek GMs some collateral to fire the imagination and help them run games in the new "alternate reality" should they so wish. I'll be using them for some of my projects, and I'll make the final versions available and generic enough that they can be adapted for most any system. I've already told new dad Patrick Goodman that he can have them for his CODA Star Trek RPG Support site, so maybe he'll turn them into an AU Fleet Technical Manual game reference once he wraps up his first one.

Under Construction - USS KelvinAnyway, I'll try to get back into the swing of things with new entries while chipping away at this project. As always, there's still so many games, supplements and miniatures to cover, and some interesting things are going on in the Land of Homebrews, so stay tuned!

Top: USS Enterprise with MSD
Left: USS Kelvin
Below: USS Hood
Under Construction - USS Hood

But wait! There's more.....

Tuesday, April 28, 2009

One Less Frontier

Bummer news today from Gareth-Michael Skarka of Adamant Entertainment. As you may remember in a previous post, I mentioned he was planning on doing a Trek adaptation for Mongoose's Traveller. Looks like it's not to be. From his LiveJournal...

...Cancelled our proposed Traveller sourcebook, Final Frontier: The Unauthorized Sourcebook to the World's Most Popular SF TV Franchise, for several reasons -- first and foremost being the amount of things on my plate at the moment (specifically the effects of the first bullet point, above). The thought of a potential legal scrum was there as well, although admittedly low on the list, along with doubts about potential audience viability. Really, though -- the main thing was that I've got enough irons in the fire right now, and I should be careful not to confuse what I'd love to see as a player with what I should be working on as a publisher.

Still, this could make things more interesting for me should I feel the initiative. I've been working on a lifepath-based character generation system for my Trek adaptation, and it would easily port over to Traveller. If, that is, I felt like going all out and doing something for Traveller. Not sure how I feel about that, especially for Trek and especially when I've actually got some original projects I'm working on as well.

Despite the fact a slot opened up, I'm still not going to call mine Final Frontier any longer, lol.

Got Michael Giacchino's score for Star Trek today from Amazon. It's really wonderful. I think I've listened to it a half-dozen times already. Big review to come, probably tomorrow.

But wait! There's more.....

Wednesday, April 1, 2009

Homebrewed Star Trek RPG Adaptations (Part 2)

GURPS, Simply Roleplaying!, Savage Worlds and Thousand Suns - various RPGs used to homebrew Trek role-playing If there's anything more numerous than commercial adaptations of Star Trek as a role-playing game (Part 1 of this series), it's homebrewed versions and resources written by fans, doing it for themselves using their favorite system.

There's also a lot of them called Final Frontier (guilty as charged).

This is by no means a comprehensive list. In the last post, readers mentioned a homebrew based on R. Talsorian Games' Interlock system, I thought I'd read of one using Chaosium's Basic Role-Playing and I'm sure there are many that never got posted to the Internet at all. D6, Unisystem, Action!... after finding all of these, I suspect there have been nearly as many custom Star Trek games as there have been generic RPG systems.

If you're just interested in converting from a licensed system to one of your favorites, a good place to start is where Owen E. Oulton (of Memory Icon) created a System Conversion Table as part of his own Star Trek Universe campaign. It features guidelines on conversion between various game systems such as ICON (Last Unicorn Games' Trek RPG), FASA's Trek (2E), Traveller (various), GURPS, Star Wars (D6), GDW's "House Rules" system (as used in Twilight: 2000 and Traveller: The New Era) and Babylon 5 (Chameleon Eclectic's The Babylon Project RPG).

But if you're looking for complete conversions by a man who knows his stuff, then you should head directly to the site of the Original Final Frontiers, that of Bob Portnell, King of Star Trek Homebrews (my words, not his). Like me, Bob's love of adventure gaming goes back to The Fantasy Trip and, like me, is "one of the last of the Baby Boomers or the first of Gen X, depending on whose math you use" (his words, not mine). He has not only written extensively about RPGs, but went on to team up with Guy McLimore and Greg Poehlein (co-authors of FASA's Star Trek The Role Playing Game) to co-author the Simply Roleplaying! game as part of their MicroTactix Games endeavor in 1999.

And when it comes to writing Trek games, Bob's got 17 years under his belt so far. In addition to resources like Speed-Trek (notes for faster character creation in FASA's Trek RPG), Bob has written a number of Trek homebrews ("I've been writing Star Trek rules for so long, I can't stop!" he says). While he's working on finishing EZFudge Final Frontier, you can check out his PlainLabel Final Frontier for the Simply Roleplaying! system (core SR! rules free from DriveThruRPG).

Bob's also done two versions of Final Frontier for 3E versions of Steve Jackson Games' GURPS: GURPS Final Frontier (160k zip file with HTML and TXT), and the more compact Final Frontier (2.1 zip with PDFs) based on GURPS Lite, which is included. His GURPS page includes some other resources as well.

I have to say that I really like FF for GURPS Lite (and I'm not at all fond of full-blown GURPS). It's very self contained, well-written and produced, and it's the one version out of all these games that I talk about -- pro or home -- that I would grab for a pick up session or to introduce someone new to RPGs through Trek. Bob's great strength in all of these is that he focuses on the elements that are most like Trek on the screen, and he presents it succinctly. The rules never get in the way, but his approach is not that of narrative games. The tools he provides give players the ability to quickly learn then play a game in the Trek universe that balances cinematic with (not against) realism. That's a hell of an achievement for free games, and similar to the model we've seen executed with the GURPS Dungeon Fantasy series. I'm planning on interviewing Bob here in the near future.

Curiously, there's a number of other homebrews that have been based on the GURPS system over the years:

GURPS Trek - The Unauthorized Sourcebook was a popular homebrew for GURPS 2E from 1996; "Mr. B's" original pages (text file format) can be found here and elsewhere.

GURPS Star Trek (for GURPS 3E?) features pages of races, starships, equipment and campaign notes (note, however, that the links to the Online Character Generator are broken).

GURPS Trek at the Traditional Games Wiki (GURPS 4E) provides a lot of stats, but is unfinished and hasn't been updated in 2 years.

If GURPS isn't your thing, there's Spirit of the Final Frontier, based on Evil Hat's pulp adventure RPG Spirit of the Century, which is not to be confused with Spirit of the 24th Century which ran at a few cons, but is also based on the FateRPG system, which itself is based on Fudge... feel free to stop me at any time. And check out the separate Evil Hat Productions Wiki entry on "Pulp Characters from Books, Movies, etc".

Star Trek for the D20 System is an active Yahoo Group focused on (what else?) adapting the series for D20-based systems such as d20, d20 Modern, PD, True20 and more. There's a number of resources here, though only one completed set of rules which can also be found at...
TrekRPG.info, which hasn't been updated in awhile, but features conversion notes for the d20 System, a downloadable draft of d20 Warp, and links to a Traveller: The New Era adaptation called STrav 3 TNE (thanks to Jerry for the pointer).

WOTC's Alternity still lives on the web, and Scott Metz posted his notes about adapting Trek to the system.

Star Trek: Savage Worlds (1.6MB zip file) adapts Trek for Pinnacle Entertainment Group's Savage Worlds RPG, and features a character sheet, edges, weapons and equipment (requires MS Excel). Groknard reader steveraceuk is in the process of taking it a step further at his Savage Star Trek wiki.

Epoch is a wholly original homebrew system by Jonathan Clarke that's closely based on Star Trek, and focuses less on technology and more on a cinematic feel. It uses a D6 dice-pool system, and even provides guidelines for starship combat.

COSMIQUEST! The Very Final Regurgitation is a Risus-based parody of Star Trek by Guy Hoyle with a small set of guidelines for charcater cliches, technology and adventure seeds. There was another Risus-based Trek parody by "Dr Rotwang" (of the blog I Waste The Buddha With My Crossbow), but it's long gone and he doesn't seem to mind, but has posted some new ideas (that still verge on parody).

Speaking of parodies, I should mention Twerps Twek based TWERPS, "The World's Easiest Role Playing System" by Jeff and 'Manda Dee. Twerps Twek (Campaign Module 7) was by Jon Hancock and Niels Erickson and published by Gamescience in the early 90s. To sum up, it came with "the complete stat" for classic NPCs such as Yeoman Randy Jan and Loquacious of the Bore. This was a commercial product (check eBay or Noble Knight Games) so perhaps doesn't belong here, but I was going to have to mention it in this blog sometime. Mission accomplished.

Another "commercial homebrew" has been announced, this time as "Trek with the serial-numbers-filed-off" for Mongoose's Traveller. Gareth-Michael Skarka of Adamant Entertainment has said that he's working on Final Frontier: The Unauthorized Sourcebook to the World's Most Popular SF TV Franchise, described as a "set of rules and guidelines that will allow you to play races such as the Logical Psions, face off against Swarthy Aggressors, enter careers which represent the various service devisions within the Fleet, and boldly go across the galaxy using space-warp FTL engines." This I'd like to see because I've yet to see a Trek adaptation for Classic Traveller, and CT and MGT are pretty close.

Perhaps the most recent and disturbing homebrew is based on WOTC's D&D4E. Although I can see the appeal of a cross-genre "phasers vs. magic" style adventure, the conversion only provides stats for four characters: Kirk (Leader), Spock (Controller), McCoy (Defender) and Sulu (Striker). Furthermore, the powers are all combat oriented (i.e., the At-Will "Vulcan Nerve Pinch"), making Dungeons & Dragons: Final Frontier not very Trekish at all, and a rather foolish endeavor.

Finally (probably not!), there's my own totally non-commercial please-don't-sue-me venture, Thousand Suns: Final Frontier (35 pages, 1.7MB zipped PDF). It's only a preview version from December '08, but I've come a long way since "The Universe Trip" edition of 1981. Still, I'm not sure where I'm going to go with this. Since starting this blog, I'm asking myself, "Does the community really need another RPG based on Star Trek? Especially a homebrew focused on TOS? Especially called Final Frontier??"

Probably not. But I can't help but think that when the new film comes out, some people are going to turn their eyes back to Star Trek and think, "Hell, yeah, I want to play that!" And I love the idea of a Trek game based on Thousand Suns, one that takes place in a period not so constrained by the dreaded "Trek canon", where the future is wide open.

Perhaps, I'm thinking, I should be looking forward as much as I'm looking back...

- - - - - - - -

ADDENDUM #1: I completely forgot one that's the most current of all -- Federal Space (link to wiki). Federal Space is a unique group project started by some folks on RPG.net, and is described as "a decidedly non-canonical spin on the familiar Star Trek universe, refracted through a lens of harder science and (hopefully) more consistent worldbuilding... it's Star Trek: Stand Alone Complex, or Star Trek run at GURPS TL10 (hard science path) instead of TL12 (with superscience), or a pacifistic version of Star Fleet Battles, or simply 'Star Trek with hats.'"

Not my cup of tea, but still, it belongs here more than TWERPS Twek.

ADDENDUM #2: Jerry (below) mentions the FASA Trek Sourcebook for Hero System (5th ed.), at the Star Hero Fandom website, which also includes TNG Hero for the TNG/DS9 era. Very extensive work and templates for Hero Designer software.

ADDENDUM #3: Probably my last update (4/8/09) as this could go on forever, far longer than anyone will actually look at this post! Mike Berkey
has composed some rulesets called Where No Man Has Gone Before based on the TOS setting. This is an exceptionally cool document and full of great ideas and random tables (examples: "First Beam In Location", "
Random Interior Set Generator") useful to anyone interested in Trek RPGs, regardless of system. Version 2.0 is the most recent, and based on the Microlite20 system. Version 1.0 is more heavily drawn from d20Modern. Seriously, check it out now, it's a really fun read.

But wait! There's more.....

Tuesday, March 31, 2009

Homebrewed Star Trek RPG Adaptations (Part 1)

One of the more interesting aspects about Star Trek as a role-playing game is how many times it's been "homebrewed" -- adapted for another existing system by players -- despite the fact that there have been nearly a dozen versions of Trek RPGs (for the purposes of this post, I'm including the "not Treks"). To illustrate, here's a list:

  • Space Patrol (Gamescience, 1977)
  • Star Trek: Adventure Gaming in the Final Frontier (Heritage, 1978)
  • Starships & Spacemen (FGU, 1978)
  • Star Patrol (Gamescience, 1981)
  • Starfleet Voyages (Terra Games Company, 1982)
  • Star Trek: The Role Playing Game (FASA, 1982)
  • Enterprise - Role Play Game in Star Trek (Tsukuda Hobby, 1983)
  • Prime Directive (1) (Task Force Games, 1993)
  • Star Trek Role Playing Game(s) (Last Unicorn Games (1998, 1999)
  • Star Trek Roleplaying Game (Decipher, 2002)
  • Prime Directive (various systems) (Amarillo Design Bureau, 2004 - present)
Yes, one can argue about whether or not my list includes games that are "really" Star Trek, but that's not my point. For over 30 years, at almost any point during that time, one could go out and buy an RPG that was (or obviously tried to emulate) Star Trek, and it probably gave you stats for Klingons.

Nevertheless, there are few other settings that seem to inspire so many homebrews. In fact, I started this blog as a side-effect of re-reading through my own collection as research for my own homebrew, an adaptation of the early TOS years (around Stardate 1500, 2266 AD) for Rogue Games' Thousand Suns. Sometime during that research, I came across a poll that asked Trek RPGers, "Which System Do You Use?" I think it was TrekRPG Forums, but heck if I can find it now! Fortunately, I copied and pasted the results:

CODA.....25...39.1%
ICON......24...37.5%
GURPS.....2.....3.1%
D20..........3.....4.7%
Home......10...15.6%

It's a bit hard to take a poll that didn't include FASA too seriously (and, yes, it's still played and even updated by folks such as Rob Bocchino, as evidenced by his site and other sites still dedicated to it). But, again, not my point. Regardless of the fact that there are already systems out there, over 15% still prefer to roll their own. Why is that? Speaking for myself:
  • I like the challenge;
  • I like my system of choice (TS's 12° system has a killer way of resolving Tests, especially its use of Resolve for non-combat confrontations);
  • I find the other systems to be either too complex for such a cinematic, brains-over-brawn setting like Star Trek, or too dated to support some of the enhancements found in games today;
  • I feel that most of the other systems spent way too much time on combat, technology and minutiae such as starship construction. Sure, these aspects can be ignored to some extent, but those decisions end up creeping into other portions of the game (skills, starship combat, task resolution) at the expense of things I feel are more important to Star Trek (exploration, moral conundrums, action rather than combat).
In the end, I might end up with a game that only I want to play. Then again, I'm one of those heathens that actually thinks it's okay to want to roleplay Kirk, Spock and McCoy. And that's one of the wonderful things about Star Trek as a setting: it's many things to many people. Some are very much into the starship combat aspect. There are those that want to play Starfleet Marines, Section 31 or Prime Teams for a more action oriented game. Others want to be free traders or Klingons in the Trek universe. Some want to struggle with a conflict between the Prime Directive and a First Contact situation. There are lots of SF RPGs that claim to be this broad, but I feel that only Star Trek has truly developed support (in both the games and the canon itself) for all of these approaches. Whether or not that's a good thing is a topic for another day.

Metagaming's THE FANTASY TRIP and SPI's UNIVERSE... two great tastes that taste great together?I did my first Trek homebrew in the summer of 1981. I had a distinct talent at the time for falling in love with games that were doomed to obscurity *. Neither Dungeons & Dragons or Traveller inspired me much after the first few years. For fantasy I gravitated toward Metgaming's The Fantasy Trip system (Melee, Wizard, In the Labyrinth), Steve Jackson's precursor to GURPS. In 1981, Universe was released as SPI's answer to science fiction role-playing games. TFT gave me the crunch, some articles from Space Gamer and Interplay magazines gave me sci-fi technology, and Universe provided inspiration for skills, exploration and aliens. With a pen and a legal pad I set forth creating my first homebrew, which I think had FEDERATION scrawled at the top.

* to be fair, I fell hard for Chaosium's Call of Cthulhu, too, so it's not like I have a curse or anything

By the end of that summer, my friends and I sat down to play my adventure. It had something to do with the Enterprise finding itself trapped in a void, a castle, robot guardians and probably had more than a passing resemblance to the Doctor Who story "Warriors' Gate". I don't recall the specifics, but I don't think it went well. Sadly, the legal pad is long gone, its pages stored in the Universe box which went in one of many yard sales I've had over the years. I've since recovered Universe, but if you happen to come across those yellow pages, please contact me.

Coming up in Part 2: a look at various Trek homebrews from over the years with links to those that are available

But wait! There's more.....