If there's anything more numerous than commercial adaptations of Star Trek as a role-playing game (Part 1 of this series), it's homebrewed versions and resources written by fans, doing it for themselves using their favorite system.
There's also a lot of them called Final Frontier (guilty as charged).
This is by no means a comprehensive list. In the last post, readers mentioned a homebrew based on R. Talsorian Games' Interlock system, I thought I'd read of one using Chaosium's Basic Role-Playing and I'm sure there are many that never got posted to the Internet at all. D6, Unisystem, Action!... after finding all of these, I suspect there have been nearly as many custom Star Trek games as there have been generic RPG systems.
If you're just interested in converting from a licensed system to one of your favorites, a good place to start is where Owen E. Oulton (of Memory Icon) created a System Conversion Table as part of his own Star Trek Universe campaign. It features guidelines on conversion between various game systems such as ICON (Last Unicorn Games' Trek RPG), FASA's Trek (2E), Traveller (various), GURPS, Star Wars (D6), GDW's "House Rules" system (as used in Twilight: 2000 and Traveller: The New Era) and Babylon 5 (Chameleon Eclectic's The Babylon Project RPG).
But if you're looking for complete conversions by a man who knows his stuff, then you should head directly to the site of the Original Final Frontiers, that of Bob Portnell, King of Star Trek Homebrews (my words, not his). Like me, Bob's love of adventure gaming goes back to The Fantasy Trip and, like me, is "one of the last of the Baby Boomers or the first of Gen X, depending on whose math you use" (his words, not mine). He has not only written extensively about RPGs, but went on to team up with Guy McLimore and Greg Poehlein (co-authors of FASA's Star Trek The Role Playing Game) to co-author the Simply Roleplaying! game as part of their MicroTactix Games endeavor in 1999.
And when it comes to writing Trek games, Bob's got 17 years under his belt so far. In addition to resources like Speed-Trek (notes for faster character creation in FASA's Trek RPG), Bob has written a number of Trek homebrews ("I've been writing Star Trek rules for so long, I can't stop!" he says). While he's working on finishing EZFudge Final Frontier, you can check out his PlainLabel Final Frontier for the Simply Roleplaying! system (core SR! rules free from DriveThruRPG).
Bob's also done two versions of Final Frontier for 3E versions of Steve Jackson Games' GURPS: GURPS Final Frontier (160k zip file with HTML and TXT), and the more compact Final Frontier (2.1 zip with PDFs) based on GURPS Lite, which is included. His GURPS page includes some other resources as well.
I have to say that I really like FF for GURPS Lite (and I'm not at all fond of full-blown GURPS). It's very self contained, well-written and produced, and it's the one version out of all these games that I talk about -- pro or home -- that I would grab for a pick up session or to introduce someone new to RPGs through Trek. Bob's great strength in all of these is that he focuses on the elements that are most like Trek on the screen, and he presents it succinctly. The rules never get in the way, but his approach is not that of narrative games. The tools he provides give players the ability to quickly learn then play a game in the Trek universe that balances cinematic with (not against) realism. That's a hell of an achievement for free games, and similar to the model we've seen executed with the GURPS Dungeon Fantasy series. I'm planning on interviewing Bob here in the near future.
Curiously, there's a number of other homebrews that have been based on the GURPS system over the years:
GURPS Trek - The Unauthorized Sourcebook was a popular homebrew for GURPS 2E from 1996; "Mr. B's" original pages (text file format) can be found here and elsewhere.
GURPS Star Trek (for GURPS 3E?) features pages of races, starships, equipment and campaign notes (note, however, that the links to the Online Character Generator are broken).
GURPS Trek at the Traditional Games Wiki (GURPS 4E) provides a lot of stats, but is unfinished and hasn't been updated in 2 years.
If GURPS isn't your thing, there's Spirit of the Final Frontier, based on Evil Hat's pulp adventure RPG Spirit of the Century, which is not to be confused with Spirit of the 24th Century which ran at a few cons, but is also based on the FateRPG system, which itself is based on Fudge... feel free to stop me at any time. And check out the separate Evil Hat Productions Wiki entry on "Pulp Characters from Books, Movies, etc".
Star Trek for the D20 System is an active Yahoo Group focused on (what else?) adapting the series for D20-based systems such as d20, d20 Modern, PD, True20 and more. There's a number of resources here, though only one completed set of rules which can also be found at...
TrekRPG.info, which hasn't been updated in awhile, but features conversion notes for the d20 System, a downloadable draft of d20 Warp, and links to a Traveller: The New Era adaptation called STrav 3 TNE (thanks to Jerry for the pointer).
WOTC's Alternity still lives on the web, and Scott Metz posted his notes about adapting Trek to the system.
Star Trek: Savage Worlds (1.6MB zip file) adapts Trek for Pinnacle Entertainment Group's Savage Worlds RPG, and features a character sheet, edges, weapons and equipment (requires MS Excel). Groknard reader steveraceuk is in the process of taking it a step further at his Savage Star Trek wiki.
Epoch is a wholly original homebrew system by Jonathan Clarke that's closely based on Star Trek, and focuses less on technology and more on a cinematic feel. It uses a D6 dice-pool system, and even provides guidelines for starship combat.
COSMIQUEST! The Very Final Regurgitation is a Risus-based parody of Star Trek by Guy Hoyle with a small set of guidelines for charcater cliches, technology and adventure seeds. There was another Risus-based Trek parody by "Dr Rotwang" (of the blog I Waste The Buddha With My Crossbow), but it's long gone and he doesn't seem to mind, but has posted some new ideas (that still verge on parody).
Speaking of parodies, I should mention Twerps Twek based TWERPS, "The World's Easiest Role Playing System" by Jeff and 'Manda Dee. Twerps Twek (Campaign Module 7) was by Jon Hancock and Niels Erickson and published by Gamescience in the early 90s. To sum up, it came with "the complete stat" for classic NPCs such as Yeoman Randy Jan and Loquacious of the Bore. This was a commercial product (check eBay or Noble Knight Games) so perhaps doesn't belong here, but I was going to have to mention it in this blog sometime. Mission accomplished.
Another "commercial homebrew" has been announced, this time as "Trek with the serial-numbers-filed-off" for Mongoose's Traveller. Gareth-Michael Skarka of Adamant Entertainment has said that he's working on Final Frontier: The Unauthorized Sourcebook to the World's Most Popular SF TV Franchise, described as a "set of rules and guidelines that will allow you to play races such as the Logical Psions, face off against Swarthy Aggressors, enter careers which represent the various service devisions within the Fleet, and boldly go across the galaxy using space-warp FTL engines." This I'd like to see because I've yet to see a Trek adaptation for Classic Traveller, and CT and MGT are pretty close.
Perhaps the most recent and disturbing homebrew is based on WOTC's D&D4E. Although I can see the appeal of a cross-genre "phasers vs. magic" style adventure, the conversion only provides stats for four characters: Kirk (Leader), Spock (Controller), McCoy (Defender) and Sulu (Striker). Furthermore, the powers are all combat oriented (i.e., the At-Will "Vulcan Nerve Pinch"), making Dungeons & Dragons: Final Frontier not very Trekish at all, and a rather foolish endeavor.
Finally (probably not!), there's my own totally non-commercial please-don't-sue-me venture, Thousand Suns: Final Frontier (35 pages, 1.7MB zipped PDF). It's only a preview version from December '08, but I've come a long way since "The Universe Trip" edition of 1981. Still, I'm not sure where I'm going to go with this. Since starting this blog, I'm asking myself, "Does the community really need another RPG based on Star Trek? Especially a homebrew focused on TOS? Especially called Final Frontier??"
Probably not. But I can't help but think that when the new film comes out, some people are going to turn their eyes back to Star Trek and think, "Hell, yeah, I want to play that!" And I love the idea of a Trek game based on Thousand Suns, one that takes place in a period not so constrained by the dreaded "Trek canon", where the future is wide open.
Perhaps, I'm thinking, I should be looking forward as much as I'm looking back...
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ADDENDUM #1: I completely forgot one that's the most current of all -- Federal Space (link to wiki). Federal Space is a unique group project started by some folks on RPG.net, and is described as "a decidedly non-canonical spin on the familiar Star Trek universe, refracted through a lens of harder science and (hopefully) more consistent worldbuilding... it's Star Trek: Stand Alone Complex, or Star Trek run at GURPS TL10 (hard science path) instead of TL12 (with superscience), or a pacifistic version of Star Fleet Battles, or simply 'Star Trek with hats.'"
Not my cup of tea, but still, it belongs here more than TWERPS Twek.
ADDENDUM #2: Jerry (below) mentions the FASA Trek Sourcebook for Hero System (5th ed.), at the Star Hero Fandom website, which also includes TNG Hero for the TNG/DS9 era. Very extensive work and templates for Hero Designer software.
ADDENDUM #3: Probably my last update (4/8/09) as this could go on forever, far longer than anyone will actually look at this post! Mike Berkey has composed some rulesets called Where No Man Has Gone Before based on the TOS setting. This is an exceptionally cool document and full of great ideas and random tables (examples: "First Beam In Location", "
Random Interior Set Generator") useful to anyone interested in Trek RPGs, regardless of system. Version 2.0 is the most recent, and based on the Microlite20 system. Version 1.0 is more heavily drawn from d20Modern. Seriously, check it out now, it's a really fun read.
Wednesday, April 1, 2009
Homebrewed Star Trek RPG Adaptations (Part 2)
Thursday, February 26, 2009
OT: WonderCon (and Trek!) in San Francisco
Taking the day off of work to start my 3 day weekend at WonderCon 2009 here in San Francisco! I'll have to get an early start because, after all, it's a whole 4 blocks away from where I live.
I like WonderCon. It's like San Diego Comic-Con... without the oppressive crowds and lines. No wonder (ha) because it's operated by the same group.
I'll definitely be swinging by the Dealer's Room, and Room 106 to check out the games, but I don't expect to catch much more than some game of Magic: The Gathering or D&D 4E. Maybe I'll finally get to see Monsterpocalypse in action. I need to start getting my own act together to run some games this year (Thousand Suns for sure, and maybe Enterprise with Heritage figures!)
Ooh, speaking of which #1: Rogue Games has just announced the release of Thousand Suns: Transmissions from Piper. I pre-ordered my hard copy from IPR last night and downloaded the PDF. Gonna load it up on the tineee eeeeePC and check it out during slow times at the con this weekend. Seems like I've been looking forward to this for ages. Hard to believe TS has only been out for a year. Really need to get back to work on TS: Final Frontier...
Ooh, speaking of which #2: I've finally finished translating every last word of Enterprise. 60 pages and 25,000 words. Phew. Looks really nice though. I'm having two copies professionally printed for myself, at which point one will be hermetically sealed along with my copy of the game itself for my Trek RPG collection, and the other to actually use for the game I hope to eventually throw together and run. Maybe at EndGame in Oakland, maybe this year at Gen Con (if I can actually afford it, if I still have a job!). I'm still concerned by the more-than-sneaking suspicion that I'm absolutely the only person in the world that is actually interested in this game I keep writing about. Plus, it's not the most, um, sophisticated RPG in the world. Still, it's one thing to have the game, and another to actually know it. If nothing else, it was a great Japanese translation exercise, I've probably doubled or tripled my time. The Tsukuda Trek wargames should go much faster. And maybe I can make this my next job, should it get to that point (anyone hiring for Japanese-to-English translation of obscure Japanese tabletop games from the 80s???).
Where was I?
Oh, right, WonderCon. Anyway, if you're in the area, there's some great Trek stuff in the program this weekend. At 3:30pm on Friday, The Once & Future Trek! with "Treksperts" Robert Meyer Burnett (Free Enterprise), Daren Dochterman (ST: TMP Special Edition), Steve Melching (Clone Wars... ummm), comedian Mary Forest (???), and one of my favorite online people, Anthony Pascale of TrekMovie.com. Definitely going just to hear people argue about nacelles and such. Saturday at 2:00 will be the Paramount Pictures Star Trek Panel for the 2009 film, with sneak peak footage (YAH!) and perhaps a surprise guest or two? And Sunday at 2:00pm is the Terminator: The Sarah Connor Chronicles Q&A. I've never actually seen this show, but Summer Glau and Shirley Manson of my favorite band, Garbage, are going to be there. Yum. Then I take the ladies out for dinner. Then my wife kicks me out of the house. But what a way to go.
Anyway, if you're there, keep an eye out for me. I'll be the one dressed as an Orion Slave Girl. This is San Francisco, after all.
Just kidding.
Monday, February 2, 2009
OT: Rogue Games' Thousand Suns Contest
(excuse the plug, but other than my 11th Anniversary with the lovely Barbe, this is the best thing to happen to me so far this year... my first publication within the RPG industry!)
Winners announced in Rogue Games' Inaugural Thousand Suns Artists and Writers Contest
(Chicago, IL) - February 2, 2009. Rogue Games announces winners to Inaugural Contest
The Rogues of Rogue Games are pleased to announce that Robert Saint John and Gabriel Brouillard are the winners in the Inaugural Thousand Suns Artists and Writers Contest. Their winning entries will appear in a forthcoming Thousand Suns supplement scheduled for release in August 2009.
The number of responses and quality of submissions to the contest overwhelmed the Rogues, and they are currently contemplating another contest of this type.
The Rogues thank all who entered.
Friday, January 9, 2009
Welcome!
"Explain yourself, Mr. Scott!"
So, what's this all about?
About two months ago, I started work on a conversion of the original Star Trek series for my favorite game of 2008, Rogue Games' Thousand Suns by James Maliszewski. When it comes to RPGs, Star Trek seems to be the place Where Everyone Has Gone Before, yet here we are in 2009 with no official licensed version. I began to wonder about all of the Trek RPGs I'd missed or skipped over the years, and started to do research. What worked? What didn't? What was really good and could be adopted into my project?
As I dug deeper into boxes in the closet and searches on the web, I started finding all sorts of things I'd never known before on the subject. I made one tremendous find earlier this week that, to my surprise, didn't seem to be documented virtually anywhere. At that point I realized that I needed to start writing this stuff down.
And what better way to do that than to create a blog around it? Sure, I could wiki it (and still might), but I'd rather have a discussion about it with readers... if any! I'll admit this blog is strongly inspired by James' Grognardia, which I've found to be a great way to reminisce about "the good old days" through adult eyes. My hope is that I'll learn even more about this subject through that discussion.
What to look forward to? Right now, my intention is to focus primarily on Star Trek RPGs -- both licensed and those with the serial numbers filed off -- from the 70s and early 80s. We'll start off with Star Trek: Adventure Gaming in the Final Frontier (Heritage, 1978) and its later expansion in Chaosium's Different Worlds magazine. There's a lot of interesting material that came out between that and Star Trek The Roleplaying Game (FASA, 1982). I haven't decided yet if I'll really go much beyond the 1st Edition of FASA's STRPG. By the time 2nd Edition came out, the game was a certified hit which changed both the industry and Trek itself. Its history, as well as that of the game material of Last Unicorn Games (1998) and Decipher (2002) is fairly well documented and still easily available, so chances are I'll only discuss them in passing or in the context of the older games.
Other material I'll be reviewing are the not-Treks, Space Patrol (Gamescience, 1977), Starships & Spacemen (FGU, 1978) and Starfleet Voyages (Terra Games, 1982). These were the systems that friends and I used back in the day to roleplay Trek, or at least to try.
Every once in awhile, I may take a break from purely RPG-related matters to talk about other types of games or related material such as one of the main inspirations to the genre, Franz Joseph's Star Fleet Technical Manual, the first Trek-ish wargame Star Fleet Battle Manual (Gamescience/Lou Zocchi, 1977), magazines from the period, generic supplements such as the Spacefarers Guide to Planets Sector One (Phoenix Enterprises, 1979), the mini-game Star Explorer (FGU, 1982) and even a look at a little known Japanese SF consim, Star Trek: The Invasion of Klingon Empire (Tsukuda Hobby, 1982). I probably won't be talking much about the Star Fleet Universe of Task Force and ADB, again because they're so well-documented elsewhere.
And to spice things up, I'll occasionally drop in images and the occasional topic related to the Star Trek 25mm figure miniatures of Heritage, Citadel and FASA, as they were often tied to the games themselves.
So I hope you'll find this entertaining, and hope you'll come back. Oh, and speaking of pictures, here's a peek at that "tremendous find" I mentioned earlier, from 1983... more to come!
