Saturday, January 31, 2009

New Star Trek Movie Commercial Online




Uh, oh. Looks like San Francisco is in trouble! Time for me to move, I think.

Trek RPG Auction of the Week - 2/1/09

2803 The Star Trek Tricorder/Starship Sensors Interactive DisplaySaw this listing on eBay and it gave me an idea for a new feature: the Star Trek RPG Auction of the Week. When I post, you'll have to click the link to see the pictures, no point in me posting them because they'll only disappear after awhile.



This is an auction for a collection of 46 supplements -- some sealed and some used -- for FASA's Star Trek The Role Playing Game, including some rare ones like #2214 The Star Trek III Sourcebook (updating TOS for the Movie Era) and #2802 The Star Trek II Wrath of Khan Game Master's Screen. He's even got one of the strangest and most unique RPG supplements ever released, #2803 The Star Trek Tricorder/Starship Sensors Interactive Display.

Friday, January 30, 2009

Heritage Star Trek #1605 - Spock, McCoy, Uhura, Nameplate

Heritage Star Trek #1605 - Spock, McCoy, Uhura, Nameplate (in pack)Manufacturer: Heritage Models, Inc.

Set #: 1604 - Spock, McCoy, Uhuru, Dioramic Nameplate

Scale: 25mm

Year: 1978

MSRP: $2.95

Additional Notes: Listed as "Uhuru" (sic). Each figure has "ⓒ1978 PPC" (Paramount Pictures Corporation) etched on the base, along with the set # followed by a letter (1604A, 1604B, 1604C, 1604D).

Heritage Star Trek #1605 - Spock, McCoy, Uhura, Nameplate (displayed)

Thursday, January 29, 2009

Comparing Character Stats (Part 1)

Some of the folks over at TrekRPGNet were nice enough to admit reading this blog, and took some interest in my article on the Japanese Enterprise game I posted about earlier this week. Calastir over there has recently worked up some CODA character stats for the TOS Bridge Crew, and wanted to know how they compared to the classic character attributes in Enterprise.


Pretty cool idea! It can be interesting to compare the same character between different systems. It's especially interesting when one considers that not only was Enterprise the first Japanese TRPG, it was also arguably the first Star Trek RPG. Sure, Heritage had released STAGFF five years earlier, but it was more of a miniatures game with roleplay-like stats and features focused on combat, and some of the stats didn't have a material effect on the game. Enterprise, on the other hand, chose the traditional discussion-based roleplaying style to which we're more accustomed today -- and did so before FASA had released their Trek RPG!

But wait! There's more.....

Wednesday, January 28, 2009

New Star Trek Games... No RPG

TrekMovie.com today posted an article about the mass of licensed Trek junk merchandise about to be dumped upon the unsuspecting public in anticipation of JJ Abrams' Star Trek movie. Oh dear, it looks like The Phantom Menace all over again (hint: wait two years... folks on eBay won't be able to give it away!).

Not surprising is the sheer amount of licenses issued solely to Trek tabletop gaming: more Trek Monopoly, UNO, the Scene It DVD boardgame, a trivia game, Scrabble and -- of course -- Star Trek Magic 8 Ball (FTW?!?!). Okay, I guess that is surprising after all.

What else is surprising?

But wait! There's more.....

Heritage Star Trek #1604 - Kirk, Rand, Scotty and Sulu

Heritage Star Trek #1604 - Kirk, Rand, Scotty and Sulu (in pack)Manufacturer: Heritage Models, Inc.

Set #: 1604 - Kirk, His Yoeman, Scotty, Sulu

Scale: 25mm

Year: 1978

MSRP: $2.95

Additional Notes: Listed as "His Yoeman" (sic), but presumably Yeoman Janice Rand. And to be completely honest, the sculpts are such that she's the only one I can identify for certain. Due to her boots. Each figure has "ⓒ1978 PPC" (Paramount Pictures Corporation) etched on the base, along with the set # followed by a letter (1604A, 1604B, 1604C,1604D). The figures below, from left-to-right, are 1604B, 1604C, 1604D and 1604A. That likely means that they are respectively Rand, Scotty, Sulu and Kirk (whose pose indicates that he's about to fall forward onto his face).

Heritage Star Trek #1604 - Kirk, Rand, Scotty and Sulu (displayed)
Heritage Star Trek #1604 - Kirk, Rand, Scotty and Sulu (displayed)

Monday, January 26, 2009

Enterprise, the 1983 Japanese Star Trek RPG

Enterprise RPG, the 1983 Japanese Star Trek Tabletop Roleplaying Game by Tsukuda HobbyENTERPRISE - ROLE PLAY GAME IN STAR TREK (Japanese)

Manufacturer: Tsukuda Hobby
Designer: Tama Yutaka (多摩豊)
Set #: HG-014-R
Format: Boxed Set
Year: 1983
MSRP: ¥3,000

Enterprise - Role Play Game in Star Trek was a Japanese roleplaying game that, despite an impressive history of firsts, is not widely known in the western world. It was the first Japanese domestic RPG (note: RPGs in Japan are generally known as Table-Talk RPGs, or simply TRPG, to distinguish them from computer-based RPGs). It was Tsukuda Hobby's first entry into tabletop roleplaying games, alongside the wargames that they were already publishing. And as Enterprise was based on an official license from Paramount/Tohokushinsha for Star Trek, it was the first Japanese RPG based on a licensed property.

  • A 20-page Rulebook, almost entirely text with few illustrations and no other Star Trek photos

  • A 13-page Adventure book, including 4 pages of maps with a "blueprint" look to them

  • 15 double-sided Character Cards, coated for use with erasable markers or crayon; the front featured a photo of the player character, and the back listed their statistics and provided space for tracking hits, making notes and so on; cards were provided for Kirk, Spock, McCoy, Uhura, Scotty, Sulu, Chekov, Chapel, Rand, Commander Kang the Klingon, Stonn the Vulcan, Subcommander Tal the Romulan and three blank cards, presumably for NPCs

  • Two twenty-sided D10 dice (red and white, numbered 0-9)

  • One 9mm D6

  • Mail-in return survey card

  • 4-page 1983 Tsukuda Simulation Game catalog detailing the SF Series, HG-001 through HG-016
Enterprise Star Trek RPG: Player Character Card ENTERPRISE - Game Mechanics

At this point, there's not a great deal I can say about the game itself as I've yet to translate it. I've done this kind of work before (see my translation of Bandai's 1982 Mothra vs Godzilla wargame), but I'm by no means a Japanese expert, and translating games is a time-consuming process. I do plan to do so (2 months?), so keep checking back!

Having said that, here's what I can tell from a glance. It appears that the mechanic is roll 2d10 under attribute for many task resolutions, as well as some percentile rolls. Each character has five basic attributes: Strength (1-18, which also acts as HP), Dexterity (3-18), IQ (10-18), Charisma (10-18) and Luck (3-18). Rules are provided for a PSY (Psionic) characteristic, but it's not listed on any of the cards. Characters are also provided a space for Special Abilities, and assigned an Alignment (Lawful Good, Lawful Bad, Neutral, Erratic Bad, Erratic Good) that is cross-referenced with an opposing character's alignment to determine CH and IQ modifiers to opposed tasks.

Hand-to-Hand combat appears to simply be ST-ST to cross-reference and determine the % required to roll under. There are only about 10 small tables, so the game doesn't appear to be at all complex. There do not seem to be any rules for class, skills, XP and possibly not even for character creation. I don't see anything for starships or starship combat, and the adventure itself appears to be completely landing party based.

Enterprise Star Trek RPG: Back of BoxFor now, Enterprise appears to be mostly a curiosity, especially to those accustomed to more sophisticated (and English!) RPG systems. Nevertheless, I thought it was important to at least get it documented.

And, if nothing else, the next time someone tries to trick you when asking "How many licensed Star Trek RPGs were there?" (expecting you to forget Heritage, and answer "3"), you can turn the table on them and say "5!"


References and additonal resources (Japanese):

TRPG Chronology
Wikipedia Japan entry on Tama Yutaka
TRPG Library

Very special thanks to EL


But wait! There's more.....

Trek Heritage Miniatures Masterlist

Heritage's 75mm Captain Kirk miniatureHeritage Models, Inc. was one of the largest wargames models manufacturers in the US in the 1970s. In 1978, Heritage Models acquired the first official license from Paramount Pictures to produce a line of Star Trek miniatures ("Star Trek Adventure Gaming Miniatures") and a roleplaying game. Heritage President Duke Seifried had a strategy at the time to license properties and produce a game book that would support and boost sales of Heritage's primary product. In the case of Star Trek, the book was the RPG Star Trek: Adventure Gaming in the Final Frontier by Michael Scott. Other properties that Heritage licensed around this time included Edgar Rice Burroughs' John Carter, Warlord of Mars, Robert E. Howard's Conan the Barbarian and miniatures based on Ralph Bakshi's 1978 animated film adaptation of The Lord of the Rings.

First in the Star Trek line were two 3-inch "Collector Figurines" of Kirk and Mr. Spock:

But wait! There's more.....

Sunday, January 25, 2009

Introduction: Star Trek Gaming Miniatures

Star Trek miniatures from Heritage ModelsTomorrow I'm beginning a new series in the blog that will look at the various lines of Star Trek gaming miniatures released over the years by Heritage, Citadel, FASA and Last Unicorn Games. I have a fairly extensive -- but not nearly complete -- collection from each of the manufacturers, dating back to 1978. The series will almost exclusively focus on figures, not the starships miniatures. I've never been a big collector of the latter (nor played many of the various starship combat wargames), and there are much better resources out on the web documenting those.

25mm - 28mm Star Trek figure miniatures, however, don't get a lot of coverage. Because most of the lines were tied specifically to Trek roleplaying games, this series will be a chance to remedy that. Every few days I'll post a picture (when available) of the figures in their original packaging, along with closeups of them out of the packaging, and list additional known details about the various lines. Finally, I'm going to finally start painting these darn things, and if the results aren't too embarrassing (it's been many years since I painted minis!), I'll post pictures of the finished versions as well.

I want to thank in advance a few individuals in particular who have either helped me build my collection and/or helped me with photos and background: Dave Berton of Chicago, who had a killer collection and took great closeup photos of the Heritage packages, many which you'll see over the coming weeks; Duke "Uncle Duke" Seifried, director of Heritage USA back in the 70s and the man responsible for the first line of Star Trek miniatures and the RPG, from whom I obtained my extra special Klingons and Romulans; and Michael Thomas, who keeps the Heritage Models flame burning and well-documented through his sites Disciples of Heritage and Classic Miniatures.

Starting tomorrow: details of the Heritage Models line of Star Trek figurines

Thursday, January 22, 2009

OT: Playmates Star Trek Movie Toys Revealed

At TrekMovie.com, the first big look at Playmates' figures, toys and playsets for the upcoming Star Trek film. Very cool, if only for the best glimpse yet of the uniforms, the bridge, the communicator and so on.

After all, that picture up there is mini-me getting his Mego Star Trek Bridge Playset, circa 1975. Don't think I'll be collecting any of it this time around, though. Okay, maybe the ship.

Wednesday, January 21, 2009

Star Trek RPGs - Other Voices

Ah, the joy that is The Google. I don't hit those "Similar Pages" links enough, but when I do it often seems to lead somewhere interesting I wouldn't have found on my own.

I'm certainly not the first or only person to ponder on the topics of "What is the history of Star Trek in tabletop roleplaying?" and, more to the point, "Does Star Trek really lend itself to RPGs?" Here are some other wise souls discussing the same questions:

From September 2006, Adam and Nate of the Roll 2d6 podcast discuss the early years of Trek RPGs, Trek vs the Star Fleet Universe and more. Hmm, they seem to be from the Bay Area. Why don't I know these guys?

From November 2007, Andy at The Lost Level contemplates Roleplaying in the final frontier: random thoughts on Star Trek and RPGs in this blog entry (after listening to the podcast above), and wonders why he never games in the Trek universe.

Good stuff. And now I have a podcast to listen to on the train this morning!

Tuesday, January 20, 2009

Space Patrol (Gamescience, 1977)

"It is up to the judgement of the Game Master to decide the suitability of a character to a particular scenario. For instance, a Klingon is unlikely to be a member of a Federation landing party." - SPACE PATROL, "Creating Characters", page 2.

As detailed previously, Gamescience's August 1977 release of Space Patrol by Michael Scott Kurtick and Rockland Russo was the granddaddy of Star Trek roleplaying games. Although not officially licensed, it made some tongue-in-cheek use of the terminology and setting of Trek, referencing Kirk, phasers, Klingons, landing parties and so on. At the same time, its ambitions went beyond Trek-with-serial-numbers-filed and also included references to Niven's Kzinti (who themselves had made a guest appearance in the animated Star Trek series), Asimov's Foundation, Heinlein's Starship Troopers, Flash Gordon, Pournelle's Falkenberg's Legion and -- in a last minute addenda -- the new kid on the block, Star Wars.


  • Weapons and Shielding - there are some great choices and stats in the book for equipment you've read about in the works of Niven, Asimov, Pournelle, Haldeman and more. Need a Tingler or a Neuronic Whip? Get it here.

  • Scenario Generator - use a percentile dice to randomly whip up the weird and the wonderful, from where your party lands, what it looks like, what creatures you encounter, how many legs they have, how many in your party they attack with some of those limbs, and what artifacts they may be holding in the others.

  • (The Unfortunately Named) Character and Alien and Creature Generation Tables - Yes, not only might you encounter a small crystalline hexapod hermaphroditic soldier from another dimension... you might be one!
Space Patrol is worth tracking down and picking up (at a very reasonable price) if you enjoy odd RPG curios from days-gone-by. But don't expect to be able to play it, and don't expect it to be a good match for a Star Trek game, even of the old school variety. For that, look to the later versions of the game, which I'll be covering in this blog shortly.

But wait! There's more.....

Tuesday, January 13, 2009

Context

Following last night's rather snarky post about Starfleet Voyages, it occurred to me that I should make a post regarding the games I'm discussing, and context.

First, the context of time. Most of what I'm discussing here are products from 1977 - 1982. The quality of games and their design, components, layout, and artwork varied wildly during this period. The desktop publishing revolution had barely started and few companies at the time had the resources to publish product anything close to what we see today. Frankly, I find that part of the charm of all of these games. They feel more personal, blemishes and all. Typos and outright rules issues were inevitable, and there was no internet community to provide and share real-time feedback. And errata? Pfft. If it existed, you had to hope it would get published in a magazine you happened to read, or send a SASE off in the hopes of getting one. And game mechanics at the time could be, in comparison to today, fairly primitive and/or complex. Games seem much more elegant these days in some respects, but the beauty of many of these old games is how much freedom there was for players to fill in the blanks. Heck, the very nature of RPGs and what made good roleplaying was still being defined and emerging from its wargame roots.

But wait! There's more.....

Not-Trek

Terra Games Starfleet VoyagesSTARFLEET VOYAGES

The Final Frontier holds Danger and Adventure for those who volunteer for STARFLEET VOYAGES!

A complete roleplaying system for interstellar adventure including a separate starship combat game, color counters, and special Gamescience HIGH IMPACT™ dice!

Publisher Terra Games Company
Designer Michael Scott
Released 1982


I'd like to emphasize that this is not Star Trek. You can tell because one of the officers has green hair. You don't remember any green-haired officers in Star Trek, do you?

Despite references to Klingons, the Romulan Star Empire, Gorn, Vulcans, disruptors, and the transporter... this is not Star Trek.

Starfleet Voyages includes rules for the Basic Game with a scenario called "The Shuttlecraft Crash", and an Advanced Game with a scenario called "The Slaver Ruins".

Despite the inclusion of these familiar scenarios, Starfleet Voyages is not Heritage's Star Trek: Adventure Gaming in the Final Frontier. For one thing, they've got the maps in the right order this time. And it's in a box that doesn't say "ⓒ Copyright Paramount Pictures Corporation" anywhere on it.

You get the idea. More at a much later time.

Monday, January 12, 2009

Heritage Trek RPG - 2nd Edition Cover

Heritage Star Trek Adventures RPG 2nd Edition CoverI meant to include this with yesterday's post. At some point after the initial 1978 release of Star Trek: Adventure Gaming in the Final Frontier, Heritage released a 2nd edition with a revised cover. I've seen it mentioned in a Heritage miniatures collector group, and this image can be found on the Star Trek wiki, Memory Alpha.

I'm don't know what year this was released, but I suspect it was as late as 1981. The January 1982 issue of Different Worlds magazine featured an article entitled "Star Trek: Beyond the Final Frontier" about STAGFF, which would be strange if the game hadn't been re-released fairly recently. I don't have this version myself but if any readers do, or simply know when this version came out, feel free to chime in below!

Sunday, January 11, 2009

Heritage Models' Star Trek RPG - First Impressions

Welcome back. I'll start off with the first officially licensed Star Trek roleplaying game, Heritage Models' 1978 release of Star Trek: Adventure Gaming in the Final Frontier (STAGFF) by Michael Scott. Michael Scott is actually Michael Scott Kurtick, who co-authored Gamescience's 1977 releases Star Fleet Battle Manual wargame with Lou Zocchi and the Space Patrol RPG with Rockland Russo. Despite the use of the pen-name, the STAGFF rulebook does state that its rules are based on Space Patrol, and that the games can be used together. Kurtick would continue to revise and polish these rules over the years culminating with the 1982 Terra Games release of Starfleet Voyages. With the exception of STAGFF none of these were official Trek games per se, but its influence is obvious throughout, as we'll see throught the course of this blog.

  • Introduction
  • Preparation
  • The Basic Game
  • Star Trek Personalities
  • Basic Game Combat Rules
  • Movement
  • Hand-to-Hand Combat
  • Range Combat
  • Record Keeping
  • Creatures in Combat
  • Basic Game Equipment Rules
  • Playing a Scenario
  • Basic Game Scenario One - The Shuttlecraft Crash
  • Basic Game Scenario Map
  • Advanced Game Scenario - The Slaver Ruins
  • Advanced Game Scenario Map
  • Character Creating
  • Advanced Game Psionics
  • Familiar Star Trek Life Forms
  • Creating Alien Creatures
  • Advanced Game Equipment Table
  • Selected List of Equipment and Weapons
  • Advanced Game Combat Rules
  • Creating Your Own Scenarios
  • Notes to the Mission Master
  • Star Trek Collector Figurines List
The first things that jump out are what is missing: Space Exploration. Starship Combat. The Enterprise itself. Even the UFP and the Prime Directive are only mentioned in passing ("You may have realized that the players of a scenario do not have to be Star Fleet crewmembers... Think how nice it would be sometime to be able to solve a problem technologically and not be hampered by the Prime Directive restricting your every action." ugh!).

The starship omissions struck me as the most unusual, and I wondered if it were perhaps due to some type of licensing limitation. I believe Lou Zocchi had already released his Star Fleet Battle Manual and miniatures at that point, but those appear to fall under that grey area of "under license from Franz Joseph Designs" and the Star Fleet Technical Manual. In addition STAGFF's parent, Space Patrol, suffered from the same weakness.

In the end it was likely considered unnecessary because (as the final section of the rulebook reminds us) the game's real purpose was to help sell Heritage's line of 25mm Star Trek miniatures, which I'll discuss soon. Before that, however, we'll go back a year and examine Space Patrol, its mechanics and Trek references in it that helped form Star Trek: Adventure Gaming in the Final Frontier. I'll return to STAGFF for a closer look at its rules and a playtest in the near future.

But wait! There's more.....

Friday, January 9, 2009

Welcome!

"Explain yourself, Mr. Scott!"

So, what's this all about?

About two months ago, I started work on a conversion of the original Star Trek series for my favorite game of 2008, Rogue Games' Thousand Suns by James Maliszewski. When it comes to RPGs, Star Trek seems to be the place Where Everyone Has Gone Before, yet here we are in 2009 with no official licensed version. I began to wonder about all of the Trek RPGs I'd missed or skipped over the years, and started to do research. What worked? What didn't? What was really good and could be adopted into my project?

But wait! There's more.....