I think I've mentioned previously how big a fan I am of pre-production and concept art for film. One of my biggest disappointments this summer is the fact that there is no "Art of JJ Abrams' Star Trek" book to place on my shelf next to similar books for Star Wars, Lord of the Rings and, of course, previous Star Trek productions. I think a lot of us in the Trek RPG hobby find this stuff inspiring and -- shall I say -- fascinating.
Saturday, May 30, 2009
The Trek Art of James Clyne
Friday, May 29, 2009
RIP David F. Tepool
Some very sad news this evening from Guy McLimore, co-designer of Fantasimulations Associates' seminal Star Trek The Role Playing Game, that one his friends and partners in game design has passed away. David F. Tepool was credited as co-author of the FASA RPG and was the creator of the much-loved Star Trek Starship Tactical Combat Simulator. From Guy's post on TrekRPGnet:
David had not been active in game design in a number of years, but he returned to the game industry a few years ago as the owner of Olde Rivertowne Miniatures, a mail-order minis firm based in his home town of Newburgh, IN.
David's work on Star Trek, particularly the creation of the ship combat game, was something of which he was very proud, and it always pleased him that so many people still play and enjoy the game, even though it is long, long out of print. If you are someone who visits here, you undoubtedly know his work. I am so very grateful for the years we spent working together -- some of the best of my creative life. Our trips on the road promoting the game and meeting the fans (and many of the Star Trek cast) were very special to all of us. Greg Poehlein and I tried many times to coax David into returning to design work. I'm sorry we never managed to talk him into it.
I hope those of you who have enjoyed his work will continue to play and have fun with it for years to come. Having you remember him in your thoughts when you do would mean a lot to him.
Guy McLimore
--
I certainly will remember him fondly. I still pull out the STTCS, and lurk on forums like Sub-Odeon's where the game lives and grows even now. To this day, no one has replicated the elegance and immersion of the Command & Control approach to starship combat in roleplaying, though many have tried. I just saw his Ship Construction Manual go for a crazy amount on eBay this week. That's staying power. And I still love his Dalek module for FASA's Doctor Who The Roleplaying Game.
I'm glad he knew how many hundreds of hours of fun and camaraderie he brought to so many of us over the past decades. We should all be so lucky to make that kind of contribution to this hobby we love, and we should all hope that if we do, that we know it.
RIP, David. We will remember you, and we thank you.
Prime Directive RPG Series - Introduction
Over the past few months, I've been perusing various publications from the Prime Directive series of role-playing games. For those who don't know, PD is part of the Star Fleet Universe (SFU), derived from Star Trek and the background of tabletop and computer games such as Star Fleet Battles, Federation Commander, Starfleet Command and more. For licensing reasons, the SFU is based on elements of The Original Series, The Animated Series, and The Star Trek Star Fleet Technical Manual, but mostly its own mythology built over decades. In terms of this blog (despite its license with Paramount), Prime Directive may be "not Trek", but it undeniably is a way to role-play Star Trek.
Some fans would disagree. Since the SFU canon diverges so far from Trek canon, PD is often ignored by fans and gamers. Others feel that the SFU is simply too militaristic for "true" Trek gaming. Although I sympathize with both contentions, I think that both arguments are a bit disingenuous. People still love FASA's Trek (the RPG and the Tactical Combat Simulator), but it diverged from canon, built its own mythology, and completely disconnected shortly after the premiere of The Next Generation. And with the exception of some great homebrews, most Trek RPGs over-emphasize combat and can be just as obsessed with martial aspects and details (when compared to the show itself). As gamers and fans, many of us are attracted towards phaser battles, starship design minutiae, combat against an armada of D-7s and so on. I don't think we're as high-minded as we say we are.
That does not mean the SFU and PD are beyond reproach and a critical examination. I will state up front that I'm no great or long-time fan of the SFU or Amarillo Design Bureau (ADB). They have a passionate fanbase, but I've never been a part of it. I find the quality and value of ADB's products hit or miss, their website is a mess, and their inability to hit a release schedule aggravating. Also annoying is a decidedly conservative flavor of politics which -- for some unfathomable reason -- they feel is important to broadcast (though perhaps they feel it is reflective of and appealing to their primary customer base).
So I do bring some prejudices to this table (my blog), but now they're out in the open, in advance. As a gamer, my opinion is that they have great potential, but make themselves and their products somewhat unapproachable to the gaming community at large. Nevertheless, although there are a few reasons that PD and the SFU are not for everyone as a Trek game setting, I'm not convinced that some of the criticism leveled at it over the years is necessarily "fair and balanced" (heh). As a result of the resurgence of interest in Trek RPGs and as PD is currently the closest thing to an active Trek RPG license, I decided it could not and should not be ignored on this blog.
I was originally going to dive right in to one of the most recent versions of the game, the "Powered by GURPS" version known as GURPS Prime Directive. This was for a few reasons. One, after a few hours of research, it became obvious that it was the only self-contained, economical version of the game. PD D6 does not exist and probably won't exist for some time. PD D20 is confusingly broken up into some products being based on D20 (bad), and others D20 Modern (better), but requiring an expensive out-of-print WOTC book (unacceptable). If I wanted to dive in and get PD and the two supplements Klingons and Romulans, the GURPS version seemed to be the way to go.
GURPS also had the much nicer cover art.
So I bought those, but I also got the D20 Modern version so that I could compare the two on Groknard (I didn't yet know how difficult it was going to be to grab the D20 Modern Core book for a reasonable price). I could always resell both later, I thought. Then I just got silly. I decided I had to get the original 1993 Task Force Games version (pictured above right), and maybe some of those supplements. I ended up getting them all (but at a really reasonable price here and there, probably $25 bucks for all 6 books).
Side note: I've never been the completist collector type, but I'm probably approaching a hundred books and supplements of one sort or another for all six Trek RPG systems, including PD, not including miniatures products. All that's left is one LUG book and a few FASA modules. That's insane. Anyway.
So, as it turns out, I am going to start with a review of TFG's PD1 after all. I actually found it to be pretty cool, if not limited. I wish I'd given it a chance back in the day. That'll be the next part of the series. I'll eventually get around to ADB's GURPS and PD20M versions, but I've got some rarer FASA material I'd also like to get in here soon as well. Maybe by the time I finish it all, PD for D6 (and HERO, and Savage Worlds) will be out. Maybe even some version, any version, of PD Federation.
But as sort of a quickie review, I wanted to share some stuff that came up in a post of RPGnet this week. If you're starting to get bored, you can leave. I won't mind...
A reader there asked about Prime Directive D6: I've been waiting for this for ages. Is anyone around here "in the know" with regards to when we might see this? Or, should I just go ahead and pick up the D20 version (cringe) and get to converting (thus decreasing the already narrow chance I'll get to play it)? He went on to say later that he really had no huge objection to getting a D20 version and converting it to D6. He just didn't want to do it and have the D6 version come out the next day (ha). Also, he asked, had anyone reviewed one of the D20 versions?
A Groknard reader (hi Lee!) turned on the Grok Signal, and this (in part) was my reply:
"...I can go ahead and share my initial thoughts. Just keep in mind that I've read them, not played them.
Initially (as you might suspect from my purchase), I thought the GURPS version was going to be the better purchase. It's "Powered by GURPS", so it's completely self-contained (unlike PD D20M which required me to haunt eBay until I could get D20M). That is an advantage, but not a decisive one. The fact is that the "fluff" of the SFU and additional material -- the included adventure, the art, descriptions of the SFU and species, the deckplans for the trader vessel -- are nearly identical between the two books. GURPS has a few more pages (and smaller type), but it uses them to detail combat, movement, etc based on GURPS lite. I would argue that there is "more game" in PD D20M only because you have to have D20M to fill in the blanks. Of course, you'll spend more unless you already have D20M Core, which is the point.
Obviously, the biggest difference is really in character creation, class-based (D20M) vs point buy (GURPS). IMO, PD D20M has the potential for richer characters ("Rigellian Dedicated Hero Federation Marshall Security Specialist") than the GURPS approach of Advantage - Disadvantage - Skill, and I suspect PD D20M would probably port more easily to D6's template style, but I could be wrong.
It also appears that the D20M version is a little more extensive with details and tables on equipment, and it feels a little better organized. Jonathan (ed: Jonathan Thompson, Battlefield Press), if you're reading this, I think you did a fine job.
Do I regret my GURPS purchases? No, not at all, because I generally don't care for D20, and I like the self-contained lite approach of the GURPS books. I also really wanted the Klingon and Romulan books, which were written for D20 but not D20M (though now I wonder if there is much of a difference in crunch), so I leaned towards GURPS.
But, in retrospect, I am genuinely impressed with how well the SFU (and, I'm going to say it!!! STAR TREK! hahaha, sue me Steve Cole! j/k) mapped onto D20 Modern. There's even a few ideas I want to snatch from one system to the other, so I'm happy with all of them (though I wouldn't encourage anyone to buy all I did... it was for my blog).
If you have and like D20 Modern, get PD D20M. If you prefer D20 and/or classes in general, get PD D20M. If money is no object and you accept you'll have to buy D20 Modern for a full game, get PD D20M. It wins by a nose (except for the cover art, sorry!).
I'd say in all other circumstances, you probably want to get PD GURPS. There simply isn't a huge difference in the content to get hung up about it."
I said a bit more and got snarky with the biggest weakness of PD: the lack of rules for starship combat of all things. ADB expects you to run over to another table and start playing Federation Commander or SFB if you run into a D7. That led to an interesting revelation from Jonathan... that I will save for another time! I want to dig into it with TPTB first.
If you're still reading, I hope you enjoyed what was supposed to be my two-paragraph Friday night post. I just remembered there is still laundry in the dryer, the cats are screaming to be fed, and I have to get some rest for Maker Faire tomorrow! Have a good weekend!
Wednesday, May 27, 2009
Trek RPG Auction of the Week - 5/27/09
This (link to eBay) -- a box set of Last Unicorn's Star Trek Away Team Miniatures -- was going to be auction of the week... until it went to $70 in less than a day in a bidding war between two bidders, with over 4 days left. Crazy! Two months ago, they'd be lucky to get $20 for it. Oh well... (EDIT 5/28: WTH?!?! Nevermind, back down to $10).
That's okay. Get a load of this lot (left)! Nine books from Last Unicorn Games' Trek RPGs:
- STAR TREK THE NEXT GENERATION CORE GAME BOOK
- PLAYER'S GUIDE
- THE PRICE OF FREEDOM - THE UNITED FEDERATION OF PLANETS SOURCEBOOK
- PLANETARY ADVENTURES: Vol. 1 FEDERATION SPACE
- THE WAY OF KOLINAHR - THE VULCANS
- HOLODECK ADVENTURES
- DEEP SPACE NINE CORE GAME BOOK
- RAIDERS, RENEGADES, AND ROGUES
- ALL OUR YESTERDAYS: THE EXPANDED UNIVERSE TIME TRAVEL SOURCEBOOK
Still, you should pick this up while your at it: LUG's Star Trek Roleplaying Game TOS Core Series Book. Now we're talkin'. But wait! There's more.....
Hands-on Trek RPG Fun
Stop what you're doing now and check out today's post over at Bat in the Attic! Rob's been posting some thoughts and memories lately of his FASA Star Trek gaming of the past, and this morning's update and pictures is the kind of thing that just makes you want to run out and find the game and some friends who will indulge you!
Note to self: stop by OfficeMax after meeting this morning, buy 3 particular colors of paper...
Bat in the Attic: More Star Trek the Roleplaying Game
Monday, May 25, 2009
More Homebrew Updates and Tidbits
So many updates and tidbits to share, so little time to put it into a cohesive format. But I don't want to delay and today is a holiday, so I'll get them out here.
First, this (left) should put to rest the question "How big is the new Enterprise??". It's really the best photo reference yet in which we can compare scales. The new Enterprise is 23 meters long and 5 meters tall. Let that be the end of it.
The new movie has certainly kicked up interest in Trek role-playing, big time. Google Trends indicates searches have nearly tripled over the past few months (as has my own traffic here), activity related to Trek old and new has really increased over at TrekRPG.net, there seem to be at least 3 new threads a week at RPGnet about Trek, and bidding has been somewhat fierce over on eBay for a number of Trek games and supplements, especially FASA (I curse whoever it was that outbid me on the Romulan Ship Recognition Manual last night, lol). It's a shame that there's no new game to take advantage of it, but it seems to me that it just doesn't matter right now. Interest seems to be evenly split between FASA, CODA and homebrews, which is really wonderful.
Speaking of homebrews, that series of posts seems to have been one of the most popular here at Groknard. As it happens, there are some updates worth mentioning (in no particular order):
- Mike Berkey's brilliant Microlite20 Where No Man Has Gone Before has been updated a few times. It's in Version 2.0, but he continues to update it occasionally (including today!), so bets to bookmark it.
- Jerry Cornelius of the Triplanetary and Jetan blogs has a compelling Trek TAS adaptation for R. Talsorian's Mekton Zeta.
- I don't even remember how I found this (right), but I dig it! DT Butchino's To Boldly Go... A True Trek Sourcebook for Star Trek TOS (PDF via Sendspace) for Green Ronin's True20 system. Great layout, tons of fluff and crunch.
- Bob Portnell has put out a call to those who would eventually like to playtest his EZFudge adaptation of Final Frontier. Drop him a line at nvdaydreamer (at) gmail (dot) com. Details at his blog.
- Speaking of EZ, fans of Atomic Sock Monkey Press' PDQ (Prose Descriptive Qualities) System should check out a series of blog posts in which a group uses it for their Trek adventure. The posts cover character creation, character descriptions, and the three gameplay recaps. RPGNow offers the updated PDQ# (PDQ Sharp), the basis of ASM's Swashbucklers of the 7 Skies RPG, for free.
- Although Adamant Entertainment has cancelled plans for their Mongoose Traveller sourcebook, Final Frontier, an effort to do a Trek homebrew for MgT has kicked up over at TrekRPGnet. Please jump in if you'd like to assist in this effort.
- Also at TrekRPGnet, CODA stats for the crew of the new Star Trek film and a call for submissions for a CODA Klingon Sourcebook is underway.
- At RPGnet, an effort to map out Trek for Troll Lord Games' StarSIEGE: Event Horizon, itself adapted from their Castles & Crusades d20-like re-imagining of OD&D.
- Again at RPGnet, running a Star Trek game using Cubicle 7's FATE-based Starblazer Adventures.
- GURPS and GURPS PD fans take note: Steve Jackson Games recently released the latest PDF from David Pulver's excellent GURPS Spaceship series, GURPS Spaceships 3: Warships and Space Pirate, which includes the "Intrepid Class Frontier Cruiser" which seems an awful lot like the Enterprise, and the stealthy "Eclipse-Class Battle Cruiser" which could possibly pass for a Klingon D-7 K'tinga class cruiser. Just sayin'...
- Speaking of GURPS Prime Directive, two threads over at the SJG forums about adapting the new Trek film to GURPS PD.
- Not necessarily Trek related, but Jason of Elf Lair Games has mentioned on his new blog that he's planning a science fantasy/space opera game (a "settingless toolkit") called Twelve Parsecs™. I absolutely love Elf Lair's Spellcraft & Swordplay, and you know what I'll be thinking about doing with this when it's released. It's still some time away, but I wish ELG best of luck as they get started on all these great endeavors. An Old-School Renaissance Space Opera game... yippee!
- Again, how did I find this? Bridge Crew by James Mullen over at the 1KM1KT collection of free rpg games, which is described as "a simple, narrativist style RPG of cheesy space opera, very much in the mode of a certain well known, heavily franchised TV show". I usually run from anything that says "narrativist", but there are a few interesting ideas worth mining here.
- You already know about the supremely cool Star Trek Miniature Maker, don't you?
- Remember my translation for Tsukuda Hobby's Enterprise Star Trek RPG from 1983? I was told awhile back that it ended up online. No biggie, glad to know it's out there and I can't be held responsible for distributing it! Anyway, I ran across it over at Scribd. Thank you, Vina, whoever you are. It even got a comment in Japanese: "This is a good translation. Thank you." Phew! I even found a copy of my Mothra vs Godzilla boardgame translation at Scribd. What next? My grade school book reports?
- And speaking of my projects, I have actually decided to postpone my TOS adaptation for Thousand Suns. Instead I will be doing one based on the new film. Why? Two reasons. One, as these posts make clear, there are already tons of options for playing TOS. I'll get to it, but there's just no rush. Second, I want to play in this new sandbox, both as a writer and as a player. "I like this ship! It's exciting!" There's a lot of freedom there, whether it be in deck plans for the new Enterprise, the backstory of events leading up to and following the Kelvin incident, and mapping out what could happen next. Thousand Suns is still the perfect choice to do so, so that won't change.
- Following that, there will be two, possibly three projects. One (or two) is a Trek game based on a wholly original system I've been working on, one that takes an approach similar to my beloved The Fantasy Trip games like Melee (1977) and combines that with elements similar to the RPG portions of starship combat of the FASA system and the exploration themes in boardgames such as FGU's Star Explorer (1982) and West End Games' Star Trek The Adventure Game (1985). I've already started writing it, though I'm hashing out some high-level details about how many books and how to break it down. I think it's going to be pretty different from much of what's out there, and I wouldn't categorize it strictly as an RPG. It's much more of an "adventure game" that will either have broad appeal... or no appeal at all! Nevertheless, I'm pretty excited about it. I think it's going to be the Star Trek game I've always wanted. I'll keep readers updated and, as I said, I also plan on returning to TSFF. All of these projects will benefit from each other.
That's all for now!
EDIT 5/27: Adam reminds me below that Owen Oulton of Memory Icon has been busy posting updates to his Rising Sun Campaign for LUG's Star Trek RPG. Of special note are new additions such as a full-color map of the infamous Triangle boardering Federation, Romulan and Klingon space, and Starbase T-1. Be sure to check out the extensive deckplans for the SS Rising Sun itself!
Tuesday, May 19, 2009
Gone But Not Forgetting
I hope everyone will forgive what is probably my most extended absence yet. Besides real life work and distractions, I've dived into a new Trek RPG-related project over the past week, and here's the first glimpse.
Right now the plan is to do schematics for 4 or 5 starships that showed up in the Star Trek film, as well as the shuttles and Starbase One. These are just low-res thumbnails for now, but the pieces I'm working on are fairly large and should be suitable for printing.
The idea is to give Trek GMs some collateral to fire the imagination and help them run games in the new "alternate reality" should they so wish. I'll be using them for some of my projects, and I'll make the final versions available and generic enough that they can be adapted for most any system. I've already told new dad Patrick Goodman that he can have them for his CODA Star Trek RPG Support site, so maybe he'll turn them into an AU Fleet Technical Manual game reference once he wraps up his first one.
Anyway, I'll try to get back into the swing of things with new entries while chipping away at this project. As always, there's still so many games, supplements and miniatures to cover, and some interesting things are going on in the Land of Homebrews, so stay tuned!
Top: USS Enterprise with MSD
Left: USS Kelvin
Below: USS Hood
Friday, May 8, 2009
Star Trek (2009) - This One Goes to 11 (Review, Spoilers)
No spoilers above the cut though.
I gave it some thought throughout the day, and decided I really didn't feel like posting an extensive, well-written and considered review. I've read so many of those, they're all over the place. At this time, doing a big in-depth analysis would a) suck a little bit of the high I'm still feeling over this movie, and; b) probably be of no interest to anyone but Mom (hi, Mom! I really wish we'd seen this together!!).
Instead, maybe just a few more thoughts, with spoilers:
In Brief: It was a brilliant, exciting revival of Star Trek that I found breathtaking in its scope and its heart. It had a lot it needed to accomplish, and it cut some corners to do so. It was by no means perfect, but that didn't occur to me until after it was over. While I was in the theater, I had the time of my life, more fun than I've had watching a movie in decades. And probably more fun than I've ever had watching any other Star Trek film.
The Good:
- The cast and their performances were perfect, even down to the smallest role (and I don't mean Deep Roy as Keenser!)
- It never slowed down, and I've seen movies like that, but I didn't feel exhausted. Brilliant pacing.
- As a 43 year old TOS fan, I'm more than satisfied with the respect that was given to all that had come before. The approach to this reboot was genius and, for the most part, extremely well executed. Really, I didn't expect them to pull this off so well.
- I thought the cinematography was wonderful, whether it was the shots of Iowa, the inside of Nero's Nerada, or the flare-ridden handheld shots of the bridge. That last gets a lot of criticism, but to me it was not at all oppressive or distracting. It made it feel very modern, something new.
- I have really grown to love Ryan Church's new design for the exterior of the Enterprise. Regardless of how radical it seems, it really worked very well on the big screen. But it does not quite yet feel like a member of the family, Kirk's one true love. They need to work on that next time.
- This movie has so much heart and spirit. The opening scenes were fabulous. And the presence of Leonard Nimoy as Spock was so very welcome (especially at the end, I didn't expect to see him again!)
- Ben Cross was a wonderful Sarek. I wish I could say the same of Winona Ryder, but we just didn't see all that much of her. Bruce Greenwood as Pike was also just fantastic (I've really admired Greenwood so much since the TV show Nowhere Man; I hope he's long remembered for this role in Trek, and would be more than happy to see Pike in the next film).
- They blew up Vulcan! GOOD! Not that I have anything against Vulcan itself, but now we know: anything can happen in this new timeline, and these guys have the balls to do it.
- Karl Urban as Leonard McCoy. No wonder he didn't get more screentime. He was stealing the goddamn show! It was really the only case where it felt like someone was channeling an older performance, and it helped make it feel like home. It never felt cheap. DeForest Kelley would be proud.
- Speaking of, they were all so good, we really need more of that triumvirate next time, please. I hope the new triumvirate is not Kirk/Spock/Uhura.
- There were two or three times where some of Michael Giacchino's tracks were simply re-used. Not just cues, I mean entirely lifted and re-used in different scenes. That's lazy.
From the Not Quite Sure Department:
- S/U
The Bad:
- The entire story seemed built upon convenience and coincidence, everyone in the right place at the right time. As Spock (Prime) said, "How did you find me?" How, indeed!
- That everyone could so easily end up in their ultimate positions seemed, in retrospect, to stretch credibility. Uhura knew the Romulan language. I'm not exactly sure how it was justified that a 17 year old Chekov and a Sulu who, it seemed, had never left spacedock could end up at the helm of the new flagship. The Chief Medical Officer was killed, lucky for McCoy. By the time Scotty was on board, it seemed they just gave him his shirt and towel and made him Chief Engineer. It made the crew seem very small.
- Caterpillar will be happy to know that forklifts are still in demand in the 23rd century.
- Did we just see the Stardate system radically change? Is it now tied to the actual year?
- I can accept that Delta Vega in this move may not be the Delta Vega of "Where No Man Has Gone Before". But is this new one (an M-Class Planet according to the computer, not a moon) really so close to Vulcan that Spock Prime could see it destroyed?
- Regardless of Nero's ability to get past the Earth Defense Grid, would no one on the planet try to take out that drill before Spock arrived in the jellyfish?
- You'd think that after 25 years, Nero would have managed to confide in his henchmen what the plan was once Spock Prime arrived.
- I'm sure this (and others) can be explained by backstory in both the Countdown comic (I read it) and scenes that were cut, but a film should never have to rely on that. I can't wait to ask Mom (hi Mom!) if she understood the whole time-travel/Nero/Spock Prime premise. Would you have to be a fairly hardcore fan to get it?
- As much as I love the Enterprise, new design and all, I'm not sure I "get" where everything is. It seems the bridge now occupies more space and levels than it used to (the window shot). Was the transporter room down the hall? The ship looked big on the outside, but felt rather small and empty (or, rather, full of pipes) on the inside. I'm trying to figure out why it worked better in TMP. More sets? I don't know.
- Speaking of things seeming smaller, Warp 4 seems to get you places a lot faster than it used to.
- You may remember my complaint about "bad sci-fi" in Countdown. Same complaint here. A "supernova that threatened the galaxy", whose impact must have traveled light years to obliterate Romulus? Bob and Alex, I have some astronomy books I'd like you to borrow. Again, like the Enterprise and the warp drive, it made things feel small. Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is...
The Beautiful:
- The fade to black from the USS Kelvin scene, the music rising, and the reveal of the Star Trek logo. Chills, man. Chills.
- Seeing the Enterprise for the first time... and not taking another 10 minutes to land the shuttle!
- The Enterprise coming out of the clouds on Titan (auuggghhhhh!!!!!)
- Michael Giacchino's score had some really wonderful moments, especially as it carried that scene of Jim Kirk's birth and George Kirk's sacrifice.
- All of the special effects. Everything had weight and texture and lighting that looked more real than anything I've ever seen onscreen.
- The Kobayashi Maru. 'Nuff said.
- The end credits, with the original Star Trek theme, swooshing around the galaxy.
- Dedicated to Gene and Majel at the very end. Classy.
Well, that's it for now. I see I listed a lot of things under "The Bad", but honestly they didn't bother me one tiny bit during the film, and I'm not sure they bother me so much now. Actually, I think it says a great deal about the high points of Star Trek that they overshadow any weaknesses in the story. It just means that they'll have to work a little harder next time. And if they can keep what was good, and rid themselves of the bad, then I think we'll have a contender for best Star Trek film ever when 2011 rolls around!
Your thoughts? (or post a link to where you may already have written them, I'm dying to see what some of you guys thought)
Thursday, May 7, 2009
Star Trek (2009) - Quick Thoughts, No Spoilers
I was absolutely blown away by Star Trek. I'm seeing it again tomorrow morning in IMAX.
I'm still gathering my thoughts on it. In some ways (many ways) it exceeded my expectations. I truly haven't had this much fun watching a movie since... since The Empire Strikes Back? There were a number of times when my eyes simply welled up with tears of joy, starting with the reveal of the logo, continuing with the appearance of Spock (prime), and up to the end. My mouth hurts from smiling so hard.
In other ways, I felt a different story with the same approach would have possibly imparted a bit more depth. Kirk got depth, Spock (with both taken as a whole) got a good amount, but I really wish that everyone else could have gotten more. Especially McCoy (you nailed it, Karl!). At the same time, they probably got no less than and sometimes more they did in the older films.
In the end, though, I probably wouldn't have had as much fun with that other story. And, frankly, it's been a loonnnggg time for me since Star Trek was fun rather than just fascinating. This time, I got both. And if the worst I can say is "I wanted more", that's not too shabby.
More tomorrow.
Wednesday, May 6, 2009
Trek RPG Auction of the Week - 5/6/09 and more
I haven't done auction of the week for the past few weeks because there really wasn't much that was all that compelling. This is a nice resource, though. A great homebase for characters or a place for encounters, the Regula-I Orbital Station Deckplans (#2226A). It originally came as part of the adventure supplement, The Strider Incident (#2226), that takes place on one of these outposts.
Although they're called "deckplans", they are not at all like the blueprint-style USS Enterprise or Klingon Battle Crusier deckplans released years before by FASA. It's simply a 44-page softcover book with technical details on this kind of station, a registry, area, level and room-by-room descriptions, and a 16-page pull out section that shows the plans in a scale of 3 meters per grid square. The book also includes a number of variations of the R-1 type station for defense, surveillance, penal, recreation and so on. There's not much that's FASA-specific about it at all, so GM's of any Trek system would likely find it useful and easily customizable for a number of structures in an adventure.
Here are some close-ups of actual pages (click for larger pop-ups, including the cover):
On a separate note, I got an e-mail from Noble Knight Games today, and they're having a big sale this week. There are some great prices mint and new copies of GURPS Prime Directive, Klingons and Romulans. Do a search on "Prime Directive" and scroll down (you may have to search for Romulans separately).
Not to spoil my upcoming reviews of the various PD systems and books, but if I were to choose any of the variations, the GURPS version would be the one. First, it's self-contained (that is, it is based on and includes an integrated version of the GURPS-lite rules; you don't have to buy the GURPS core books to use them, unlike the D20 variations). Second (and this is petty), they're more attractive. Third, I think they're actually pretty great resources for running games in the TOS era. Just keep in mind that it's the Star Fleet Universe (Memory Alpha), not the Star Trek universe. Nevertheless, I think they make a good platform to build on, depending on the type of Trek game you want to run. And if you can get them for 20-35% off, all the better!
T-Minus 1 Day and counting! 24 hours from now, I'll have secured my place in line. As Nero would say, "The wait is over." Next time (most likely), my review and hopefully yours in the comments!
Tuesday, May 5, 2009
OT: Bring on Teh Funny
Sorry for the light posting this week. Busy with the real life job, trying to cram 3 days into 5 so I can take off Thursday and Friday for some new movie coming out. Behind the scenes, I'm working on a piece about Task Force Games' Prime Directive RPG (laying the groundwork for the more recent releases by ADB), and photos of the TOS Trek-like minis from Eureka Miniatures.
In the meantime, enjoy this "so true, it's funny" take on "Instruction Manuals for the USS Enterprise" courtesy of Cracked magazine online. I think I've seen more than half of these cited as reasons why Trek is a setting that's inherently broken for roleplaying.
T-minus 2 days and counting!
Saturday, May 2, 2009
Trek Heritage Miniatures Masterlist Updated
With yesterday's post for Heritage's Star Trek miniatures #1632 - Romulan Assault Unit, that completes what I have available for information and photos, with the exception of what you see on the left. These are recasts of 4 of the 6 figures included with #1612 - Federation Crew. Also included in that set was one seated male figure, and a second male with his phaser raised.
I've been updating the original masterlist from January with links, but here it is consolidated into one place.
In 1978, Heritage released the Star Trek: Adventure Gaming in the Final Frontier book and the first set of miniatures intended for use with the game. These "Gaming Diorama Sets" (as they were described in the book) were 25mm scale and, unless otherwise noted, had an MSRP of $2.95. They consisted of figures from both the original series as well as the animated series (also detailed in STAGFF), which aired in reruns through 1975. The catalog was detailed as follows (links will take you to individual posts with close-ups and more detailed information):
1600 Capt. Kirk (75mm, MSRP $10.95)
1601 Cmdr. Spock (75mm, MSRP $10.95)
1604 Kirk, His Yoeman (sic), Scotty, Sulu
1605 Spock, McCoy, Uhuru (sic), Dioramic Nameplate
1606 Chekov, Chapel, Lt. Arex, Lt. M'ress *
1607 Balok, Flint, Asmodeus, Lucien **
1608 Harry Mudd, Cyrano Jones, Tribbles & Glommer, Theela of Taurus II **
1609 Elysian Council (11, MSRP $7.95) **
1610 EM3 Green, Sord, Prince Tohar, Lana **
1611 Sarek, T'Pau, Ayelborne of Organia, Kahn the Klingon **
1612 Federation Crew (6)
1613 Romulan Crew (6)
1614 Klingon Crew (6)
1615 Gorn Soldiers (6)
1616 Aquans of Argo * (6)
1617 The Dramians "Giant Androids" **
1618 Phylosians "Plant Men" (4)
1619 The Andorians "Blue Tentacled Humanoids" (6)
1620 The Skorr "Winged Eagle Men" (4)
1621 Talosians "Large Craniumed Humanoids - Zoo Keepers" (6)
1622 The Kzin "8-Foot Cat Men" (4)
1623 Mugato (Neuralese Great Ape), Cappellans Powercat, a Vedalan *
1624 Cappellans **
1625 Orion Colonials **
1626 Pirates of Orion (6) *
1627 The Vians **
1628 Tellerites (sic) "Stocky Pig-Gaces Humanoids" (sic) (6)
1629 Rock Creature and Horta "Silicon Creatures" *
1630 Federation Special Defence Force (6)
1631 Klingon Stormtroopers (6)
1632 Romulan Assault Unit (6)
* These sets may be rare, as I've been unable to locate the figures or find images. But I have confirmed or read anecdotal evidence of their existence, either in whole or in part. If nothing else, these were probably low manufacturing runs compared to others in the initial line.
** Although each of the packs above were listed on page 37 of STAGFF these sets were listed, apparently planned for later release. Molds exist for some of these, but they were likely never released (one collector, however, did manage to obtain Kahn the Klingon from 1611 a few years ago, so it's possible that some others were cast and released).